Files
BlenderSharp/BlendFile/DNA/ShaderFxData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

49 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(914, "ShaderFxData")]
public class ShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "*next", 104)]
public ShaderFxData ptr_next;
[DNAFieldAttribute(1, "ShaderFxData", "*prev", 104)]
public ShaderFxData ptr_prev;
[DNAFieldAttribute(2, "int", "type", 4)]
public int type;
[DNAFieldAttribute(3, "int", "mode", 4)]
public int mode;
[DNAFieldAttribute(4, "char", "_pad0[4]", 1)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(5, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(6, "short", "ui_expand_flag", 2)]
public short ui_expand_flag;
[DNAFieldAttribute(7, "char", "name[64]", 1)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(8, "char", "*error", 1)]
public char ptr_error;
public ShaderFxData(ShaderFxData ptr_next, ShaderFxData ptr_prev, int type, int mode, char[] _pad0, short flag, short ui_expand_flag, char[] name, char ptr_error) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.type = type;
this.mode = mode;
this._pad0 = _pad0;
this.flag = flag;
this.ui_expand_flag = ui_expand_flag;
this.name = name;
this.ptr_error = ptr_error;
}
}
}