Files
BlenderSharp/BlendFile/DNA/SimplifyGpencilModifierData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

61 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(293, "SimplifyGpencilModifierData")]
public class SimplifyGpencilModifierData {
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)]
public GpencilModifierData modifier;
[DNAFieldAttribute(1, "Material", "*material", 392)]
public Material ptr_material;
[DNAFieldAttribute(2, "char", "layername[64]", 1)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(3, "char", "materialname[64]", 1)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(4, "int", "pass_index", 4)]
public int pass_index;
[DNAFieldAttribute(5, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(6, "float", "factor", 4)]
public float factor;
[DNAFieldAttribute(7, "short", "mode", 2)]
public short mode;
[DNAFieldAttribute(8, "short", "step", 2)]
public short step;
[DNAFieldAttribute(9, "int", "layer_pass", 4)]
public int layer_pass;
[DNAFieldAttribute(10, "float", "length", 4)]
public float length;
[DNAFieldAttribute(11, "float", "sharp_threshold", 4)]
public float sharp_threshold;
[DNAFieldAttribute(12, "float", "distance", 4)]
public float distance;
public SimplifyGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, int pass_index, int flag, float factor, short mode, short step, int layer_pass, float length, float sharp_threshold, float distance) {
this.modifier = modifier;
this.ptr_material = ptr_material;
this.layername = layername;
this.materialname = materialname;
this.pass_index = pass_index;
this.flag = flag;
this.factor = factor;
this.mode = mode;
this.step = step;
this.layer_pass = layer_pass;
this.length = length;
this.sharp_threshold = sharp_threshold;
this.distance = distance;
}
}
}