Files
BlenderSharp/BlendFile/DNA/SwirlShaderFxData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

43 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(924, "SwirlShaderFxData")]
public class SwirlShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "Object", "*object", 1160)]
public Object ptr_object;
[DNAFieldAttribute(2, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(3, "int", "radius", 4)]
public int radius;
[DNAFieldAttribute(4, "float", "angle", 4)]
public float angle;
[DNAFieldAttribute(5, "int", "transparent", 4)]
public int transparent;
[DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", 40)]
public ShaderFxData_Runtime runtime;
public SwirlShaderFxData(ShaderFxData shaderfx, Object ptr_object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.ptr_object = ptr_object;
this.flag = flag;
this.radius = radius;
this.angle = angle;
this.transparent = transparent;
this.runtime = runtime;
}
}
}