Files
BlenderSharp/BlendFile/DNA/UVWarpModifierData.cs
Samuele Lorefice 0674e6b136 - Modified DNAClassAttribute to also support usage on structs
- Added auto generation of DNAClass attributes on file generation
- Regenerated all files
2025-01-23 16:15:50 +01:00

67 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(502, "UVWarpModifierData")]
public class UVWarpModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "char", "axis_u", 1)]
public char axis_u;
[DNAFieldAttribute(2, "char", "axis_v", 1)]
public char axis_v;
[DNAFieldAttribute(3, "short", "flag", 2)]
public short flag;
[DNAFieldAttribute(4, "float", "center[2]", 4)]
public float[] center = new System.Single[2];
[DNAFieldAttribute(5, "float", "offset[2]", 4)]
public float[] offset = new System.Single[2];
[DNAFieldAttribute(6, "float", "scale[2]", 4)]
public float[] scale = new System.Single[2];
[DNAFieldAttribute(7, "float", "rotation", 4)]
public float rotation;
[DNAFieldAttribute(8, "Object", "*object_src", 1160)]
public Object ptr_object_src;
[DNAFieldAttribute(9, "char", "bone_src[64]", 1)]
public char[] bone_src = new System.Char[64];
[DNAFieldAttribute(10, "Object", "*object_dst", 1160)]
public Object ptr_object_dst;
[DNAFieldAttribute(11, "char", "bone_dst[64]", 1)]
public char[] bone_dst = new System.Char[64];
[DNAFieldAttribute(12, "char", "vgroup_name[64]", 1)]
public char[] vgroup_name = new System.Char[64];
[DNAFieldAttribute(13, "char", "uvlayer_name[68]", 1)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(14, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
public UVWarpModifierData(ModifierData modifier, char axis_u, char axis_v, short flag, float[] center, float[] offset, float[] scale, float rotation, Object ptr_object_src, char[] bone_src, Object ptr_object_dst, char[] bone_dst, char[] vgroup_name, char[] uvlayer_name, char[] _pad) {
this.modifier = modifier;
this.axis_u = axis_u;
this.axis_v = axis_v;
this.flag = flag;
this.center = center;
this.offset = offset;
this.scale = scale;
this.rotation = rotation;
this.ptr_object_src = ptr_object_src;
this.bone_src = bone_src;
this.ptr_object_dst = ptr_object_dst;
this.bone_dst = bone_dst;
this.vgroup_name = vgroup_name;
this.uvlayer_name = uvlayer_name;
this._pad = _pad;
}
}
}