- Added auto generation of DNAClass attributes on file generation - Regenerated all files
262 lines
11 KiB
C#
262 lines
11 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1029, "View3D")]
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public class View3D {
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[DNAFieldAttribute(0, "SpaceLink", "*next", 40)]
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public SpaceLink ptr_next;
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[DNAFieldAttribute(1, "SpaceLink", "*prev", 40)]
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public SpaceLink ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "regionbase", 16)]
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public ListBase regionbase;
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[DNAFieldAttribute(3, "char", "spacetype", 1)]
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public char spacetype;
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[DNAFieldAttribute(4, "char", "link_flag", 1)]
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public char link_flag;
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[DNAFieldAttribute(5, "char", "_pad0[6]", 1)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(6, "float", "viewquat[4]", 4)]
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public float[] viewquat = new System.Single[4];
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[DNAFieldAttribute(7, "float", "dist", 4)]
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public float dist;
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[DNAFieldAttribute(8, "float", "bundle_size", 4)]
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public float bundle_size;
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[DNAFieldAttribute(9, "char", "bundle_drawtype", 1)]
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public char bundle_drawtype;
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[DNAFieldAttribute(10, "char", "drawtype", 1)]
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public char drawtype;
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[DNAFieldAttribute(11, "char", "_pad3[1]", 1)]
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public char[] _pad3 = new System.Char[1];
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[DNAFieldAttribute(12, "char", "multiview_eye", 1)]
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public char multiview_eye;
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[DNAFieldAttribute(13, "int", "object_type_exclude_viewport", 4)]
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public int object_type_exclude_viewport;
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[DNAFieldAttribute(14, "int", "object_type_exclude_select", 4)]
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public int object_type_exclude_select;
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[DNAFieldAttribute(15, "short", "persp", 2)]
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public short persp;
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[DNAFieldAttribute(16, "short", "view", 2)]
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public short view;
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[DNAFieldAttribute(17, "Object", "*camera", 1160)]
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public Object ptr_camera;
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[DNAFieldAttribute(18, "Object", "*ob_centre", 1160)]
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public Object ptr_ob_centre;
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[DNAFieldAttribute(19, "rctf", "render_border", 16)]
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public rctf render_border;
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[DNAFieldAttribute(20, "View3D", "*localvd", 1400)]
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public View3D ptr_localvd;
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[DNAFieldAttribute(21, "char", "ob_centre_bone[64]", 1)]
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public char[] ob_centre_bone = new System.Char[64];
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[DNAFieldAttribute(22, "short", "local_view_uuid", 2)]
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public short local_view_uuid;
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[DNAFieldAttribute(23, "char", "_pad6[2]", 1)]
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public char[] _pad6 = new System.Char[2];
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[DNAFieldAttribute(24, "int", "layact", 4)]
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public int layact;
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[DNAFieldAttribute(25, "short", "local_collections_uuid", 2)]
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public short local_collections_uuid;
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[DNAFieldAttribute(26, "short", "_pad7[2]", 2)]
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public short[] _pad7 = new System.Int16[2];
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[DNAFieldAttribute(27, "short", "debug_flag", 2)]
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public short debug_flag;
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[DNAFieldAttribute(28, "short", "ob_centre_cursor", 2)]
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public short ob_centre_cursor;
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[DNAFieldAttribute(29, "short", "scenelock", 2)]
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public short scenelock;
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[DNAFieldAttribute(30, "short", "gp_flag", 2)]
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public short gp_flag;
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[DNAFieldAttribute(31, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(32, "int", "flag2", 4)]
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public int flag2;
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[DNAFieldAttribute(33, "float", "lens", 4)]
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public float lens;
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[DNAFieldAttribute(34, "float", "grid", 4)]
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public float grid;
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[DNAFieldAttribute(35, "float", "near", 4)]
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public float near;
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[DNAFieldAttribute(36, "float", "far", 4)]
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public float far;
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[DNAFieldAttribute(37, "float", "ofs[3]", 4)]
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public float[] ofs = new System.Single[3];
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[DNAFieldAttribute(38, "char", "_pad[1]", 1)]
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public char[] _pad = new System.Char[1];
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[DNAFieldAttribute(39, "char", "gizmo_flag", 1)]
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public char gizmo_flag;
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[DNAFieldAttribute(40, "char", "gizmo_show_object", 1)]
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public char gizmo_show_object;
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[DNAFieldAttribute(41, "char", "gizmo_show_armature", 1)]
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public char gizmo_show_armature;
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[DNAFieldAttribute(42, "char", "gizmo_show_empty", 1)]
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public char gizmo_show_empty;
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[DNAFieldAttribute(43, "char", "gizmo_show_light", 1)]
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public char gizmo_show_light;
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[DNAFieldAttribute(44, "char", "gizmo_show_camera", 1)]
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public char gizmo_show_camera;
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[DNAFieldAttribute(45, "char", "gridflag", 1)]
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public char gridflag;
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[DNAFieldAttribute(46, "short", "gridlines", 2)]
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public short gridlines;
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[DNAFieldAttribute(47, "short", "gridsubdiv", 2)]
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public short gridsubdiv;
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[DNAFieldAttribute(48, "float", "vertex_opacity", 4)]
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public float vertex_opacity;
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[DNAFieldAttribute(49, "bGPdata", "*gpd", 616)]
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public bGPdata ptr_gpd;
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[DNAFieldAttribute(50, "short", "stereo3d_flag", 2)]
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public short stereo3d_flag;
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[DNAFieldAttribute(51, "char", "stereo3d_camera", 1)]
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public char stereo3d_camera;
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[DNAFieldAttribute(52, "char", "_pad4", 1)]
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public char _pad4;
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[DNAFieldAttribute(53, "float", "stereo3d_convergence_factor", 4)]
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public float stereo3d_convergence_factor;
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[DNAFieldAttribute(54, "float", "stereo3d_volume_alpha", 4)]
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public float stereo3d_volume_alpha;
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[DNAFieldAttribute(55, "float", "stereo3d_convergence_alpha", 4)]
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public float stereo3d_convergence_alpha;
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[DNAFieldAttribute(56, "View3DShading", "shading", 944)]
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public View3DShading shading;
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[DNAFieldAttribute(57, "View3DOverlay", "overlay", 128)]
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public View3DOverlay overlay;
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[DNAFieldAttribute(58, "ViewerPath", "viewer_path", 16)]
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public ViewerPath viewer_path;
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[DNAFieldAttribute(59, "View3D_Runtime", "runtime", 32)]
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public View3D_Runtime runtime;
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public View3D(
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SpaceLink ptr_next,
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SpaceLink ptr_prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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float[] viewquat,
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float dist,
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float bundle_size,
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char bundle_drawtype,
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char drawtype,
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char[] _pad3,
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char multiview_eye,
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int object_type_exclude_viewport,
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int object_type_exclude_select,
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short persp,
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short view,
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Object ptr_camera,
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Object ptr_ob_centre,
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rctf render_border,
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View3D ptr_localvd,
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char[] ob_centre_bone,
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short local_view_uuid,
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char[] _pad6,
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int layact,
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short local_collections_uuid,
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short[] _pad7,
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short debug_flag,
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short ob_centre_cursor,
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short scenelock,
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short gp_flag,
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short flag,
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int flag2,
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float lens,
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float grid,
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float near,
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float far,
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float[] ofs,
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char[] _pad,
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char gizmo_flag,
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char gizmo_show_object,
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char gizmo_show_armature,
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char gizmo_show_empty,
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char gizmo_show_light,
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char gizmo_show_camera,
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char gridflag,
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short gridlines,
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short gridsubdiv,
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float vertex_opacity,
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bGPdata ptr_gpd,
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short stereo3d_flag,
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char stereo3d_camera,
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char _pad4,
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float stereo3d_convergence_factor,
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float stereo3d_volume_alpha,
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float stereo3d_convergence_alpha,
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View3DShading shading,
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View3DOverlay overlay,
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ViewerPath viewer_path,
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View3D_Runtime runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.viewquat = viewquat;
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this.dist = dist;
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this.bundle_size = bundle_size;
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this.bundle_drawtype = bundle_drawtype;
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this.drawtype = drawtype;
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this._pad3 = _pad3;
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this.multiview_eye = multiview_eye;
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this.object_type_exclude_viewport = object_type_exclude_viewport;
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this.object_type_exclude_select = object_type_exclude_select;
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this.persp = persp;
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this.view = view;
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this.ptr_camera = ptr_camera;
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this.ptr_ob_centre = ptr_ob_centre;
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this.render_border = render_border;
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this.ptr_localvd = ptr_localvd;
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this.ob_centre_bone = ob_centre_bone;
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this.local_view_uuid = local_view_uuid;
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this._pad6 = _pad6;
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this.layact = layact;
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this.local_collections_uuid = local_collections_uuid;
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this._pad7 = _pad7;
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this.debug_flag = debug_flag;
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this.ob_centre_cursor = ob_centre_cursor;
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this.scenelock = scenelock;
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this.gp_flag = gp_flag;
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this.flag = flag;
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this.flag2 = flag2;
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this.lens = lens;
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this.grid = grid;
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this.near = near;
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this.far = far;
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this.ofs = ofs;
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this._pad = _pad;
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this.gizmo_flag = gizmo_flag;
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this.gizmo_show_object = gizmo_show_object;
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this.gizmo_show_armature = gizmo_show_armature;
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this.gizmo_show_empty = gizmo_show_empty;
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this.gizmo_show_light = gizmo_show_light;
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this.gizmo_show_camera = gizmo_show_camera;
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this.gridflag = gridflag;
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this.gridlines = gridlines;
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this.gridsubdiv = gridsubdiv;
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this.vertex_opacity = vertex_opacity;
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this.ptr_gpd = ptr_gpd;
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this.stereo3d_flag = stereo3d_flag;
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this.stereo3d_camera = stereo3d_camera;
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this._pad4 = _pad4;
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this.stereo3d_convergence_factor = stereo3d_convergence_factor;
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this.stereo3d_volume_alpha = stereo3d_volume_alpha;
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this.stereo3d_convergence_alpha = stereo3d_convergence_alpha;
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this.shading = shading;
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this.overlay = overlay;
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this.viewer_path = viewer_path;
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this.runtime = runtime;
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}
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}
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}
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