- Added auto generation of DNAClass attributes on file generation - Regenerated all files
49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(261, "bGPDstroke_Runtime")]
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public class bGPDstroke_Runtime {
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[DNAFieldAttribute(0, "char", "tmp_layerinfo[128]", 1)]
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public char[] tmp_layerinfo = new System.Char[128];
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[DNAFieldAttribute(1, "float", "multi_frame_falloff", 4)]
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public float multi_frame_falloff;
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[DNAFieldAttribute(2, "int", "stroke_start", 4)]
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public int stroke_start;
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[DNAFieldAttribute(3, "int", "fill_start", 4)]
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public int fill_start;
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[DNAFieldAttribute(4, "int", "vertex_start", 4)]
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public int vertex_start;
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[DNAFieldAttribute(5, "int", "curve_start", 4)]
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public int curve_start;
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[DNAFieldAttribute(6, "int", "_pad0", 4)]
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public int _pad0;
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[DNAFieldAttribute(7, "bGPDstroke", "*gps_orig", 472)]
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public bGPDstroke ptr_gps_orig;
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[DNAFieldAttribute(8, "void", "*_pad2", 0)]
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public object ptr__pad2;
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public bGPDstroke_Runtime(char[] tmp_layerinfo, float multi_frame_falloff, int stroke_start, int fill_start, int vertex_start, int curve_start, int _pad0, bGPDstroke ptr_gps_orig, object ptr__pad2) {
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this.tmp_layerinfo = tmp_layerinfo;
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this.multi_frame_falloff = multi_frame_falloff;
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this.stroke_start = stroke_start;
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this.fill_start = fill_start;
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this.vertex_start = vertex_start;
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this.curve_start = curve_start;
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this._pad0 = _pad0;
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this.ptr_gps_orig = ptr_gps_orig;
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this.ptr__pad2 = ptr__pad2;
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}
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}
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}
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