- Added auto generation of DNAClass attributes on file generation - Regenerated all files
67 lines
2.7 KiB
C#
67 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(176, "bKinematicConstraint")]
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public class bKinematicConstraint {
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[DNAFieldAttribute(0, "Object", "*tar", 1160)]
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public Object ptr_tar;
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[DNAFieldAttribute(1, "short", "iterations", 2)]
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public short iterations;
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[DNAFieldAttribute(2, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(3, "short", "rootbone", 2)]
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public short rootbone;
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[DNAFieldAttribute(4, "short", "max_rootbone", 2)]
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public short max_rootbone;
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[DNAFieldAttribute(5, "char", "subtarget[64]", 1)]
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public char[] subtarget = new System.Char[64];
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[DNAFieldAttribute(6, "Object", "*poletar", 1160)]
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public Object ptr_poletar;
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[DNAFieldAttribute(7, "char", "polesubtarget[64]", 1)]
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public char[] polesubtarget = new System.Char[64];
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[DNAFieldAttribute(8, "float", "poleangle", 4)]
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public float poleangle;
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[DNAFieldAttribute(9, "float", "weight", 4)]
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public float weight;
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[DNAFieldAttribute(10, "float", "orientweight", 4)]
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public float orientweight;
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[DNAFieldAttribute(11, "float", "grabtarget[3]", 4)]
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public float[] grabtarget = new System.Single[3];
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[DNAFieldAttribute(12, "short", "type", 2)]
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public short type;
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[DNAFieldAttribute(13, "short", "mode", 2)]
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public short mode;
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[DNAFieldAttribute(14, "float", "dist", 4)]
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public float dist;
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public bKinematicConstraint(Object ptr_tar, short iterations, short flag, short rootbone, short max_rootbone, char[] subtarget, Object ptr_poletar, char[] polesubtarget, float poleangle, float weight, float orientweight, float[] grabtarget, short type, short mode, float dist) {
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this.ptr_tar = ptr_tar;
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this.iterations = iterations;
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this.flag = flag;
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this.rootbone = rootbone;
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this.max_rootbone = max_rootbone;
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this.subtarget = subtarget;
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this.ptr_poletar = ptr_poletar;
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this.polesubtarget = polesubtarget;
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this.poleangle = poleangle;
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this.weight = weight;
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this.orientweight = orientweight;
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this.grabtarget = grabtarget;
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this.type = type;
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this.mode = mode;
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this.dist = dist;
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}
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}
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}
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