Files
BlenderSharp/BlendFile/DNA/BoneCollection.cs
2025-02-18 18:16:57 +01:00

60 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(105, "BoneCollection")]
public class BoneCollection {
[DNAFieldAttribute(0, "BoneCollection", "*next", "BoneCollection", 120)]
public BoneCollection ptr_next;
[DNAFieldAttribute(1, "BoneCollection", "*prev", "BoneCollection", 120)]
public BoneCollection ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 1)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "ListBase", "bones", "ListBase", 16)]
public ListBase bones;
[DNAFieldAttribute(4, "uchar", "flags", "uchar", 1)]
public byte flags;
[DNAFieldAttribute(5, "uchar", "_pad0[7]", "System.Byte[]", 1)]
public byte[] _pad0 = new System.Byte[7];
[DNAFieldAttribute(6, "int", "child_index", "int", 4)]
public int child_index;
[DNAFieldAttribute(7, "int", "child_count", "int", 4)]
public int child_count;
[DNAFieldAttribute(8, "IDProperty", "*prop", "IDProperty", 136)]
public IDProperty ptr_prop;
public BoneCollection() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.bones = default;
this.flags = default;
this._pad0 = default;
this.child_index = default;
this.child_count = default;
this.ptr_prop = default;
}
public BoneCollection(BoneCollection ptr_next, BoneCollection ptr_prev, char[] name, ListBase bones, byte flags, byte[] _pad0, int child_index, int child_count, IDProperty ptr_prop) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.bones = bones;
this.flags = flags;
this._pad0 = _pad0;
this.child_index = child_index;
this.child_count = child_count;
this.ptr_prop = ptr_prop;
}
}
}