Files
BlenderSharp/BlendFile/DNA/BuildModifierData.cs
2025-02-18 18:16:57 +01:00

48 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(449, "BuildModifierData")]
public struct BuildModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "float", "start", "float", 4)]
public float start;
[DNAFieldAttribute(2, "float", "length", "float", 4)]
public float length;
[DNAFieldAttribute(3, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(4, "short", "randomize", "short", 2)]
public short randomize;
[DNAFieldAttribute(5, "int", "seed", "int", 4)]
public int seed;
public BuildModifierData() {
this.modifier = default;
this.start = default;
this.length = default;
this.flag = default;
this.randomize = default;
this.seed = default;
}
public BuildModifierData(ModifierData modifier, float start, float length, short flag, short randomize, int seed) {
this.modifier = modifier;
this.start = start;
this.length = length;
this.flag = flag;
this.randomize = randomize;
this.seed = seed;
}
}
}