Files
BlenderSharp/BlendFile/DNA/Camera_Runtime.cs
2025-02-18 18:16:57 +01:00

44 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(151, "Camera_Runtime")]
public struct Camera_Runtime {
[DNAFieldAttribute(0, "float", "drw_corners[2][4][2]", "System.Single[,,]", 4)]
public float[,,] drw_corners = new System.Single[2,4,2];
[DNAFieldAttribute(1, "float", "drw_tria[2][2]", "System.Single[,]", 4)]
public float[,] drw_tria = new System.Single[2,2];
[DNAFieldAttribute(2, "float", "drw_depth[2]", "System.Single[]", 4)]
public float[] drw_depth = new System.Single[2];
[DNAFieldAttribute(3, "float", "drw_focusmat[4][4]", "System.Single[,]", 4)]
public float[,] drw_focusmat = new System.Single[4,4];
[DNAFieldAttribute(4, "float", "drw_normalmat[4][4]", "System.Single[,]", 4)]
public float[,] drw_normalmat = new System.Single[4,4];
public Camera_Runtime() {
this.drw_corners = default;
this.drw_tria = default;
this.drw_depth = default;
this.drw_focusmat = default;
this.drw_normalmat = default;
}
public Camera_Runtime(float[,,] drw_corners, float[,] drw_tria, float[] drw_depth, float[,] drw_focusmat, float[,] drw_normalmat) {
this.drw_corners = drw_corners;
this.drw_tria = drw_tria;
this.drw_depth = drw_depth;
this.drw_focusmat = drw_focusmat;
this.drw_normalmat = drw_normalmat;
}
}
}