Files
BlenderSharp/BlendFile/DNA/FMod_Noise.cs
2025-02-18 18:16:57 +01:00

48 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(88, "FMod_Noise")]
public struct FMod_Noise {
[DNAFieldAttribute(0, "float", "size", "float", 4)]
public float size;
[DNAFieldAttribute(1, "float", "strength", "float", 4)]
public float strength;
[DNAFieldAttribute(2, "float", "phase", "float", 4)]
public float phase;
[DNAFieldAttribute(3, "float", "offset", "float", 4)]
public float offset;
[DNAFieldAttribute(4, "short", "depth", "short", 2)]
public short depth;
[DNAFieldAttribute(5, "short", "modification", "short", 2)]
public short modification;
public FMod_Noise() {
this.size = default;
this.strength = default;
this.phase = default;
this.offset = default;
this.depth = default;
this.modification = default;
}
public FMod_Noise(float size, float strength, float phase, float offset, short depth, short modification) {
this.size = size;
this.strength = strength;
this.phase = phase;
this.offset = offset;
this.depth = depth;
this.modification = modification;
}
}
}