244 lines
10 KiB
C#
244 lines
10 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(126, "Image")]
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public class Image {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 248)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "DrawDataList", "drawdata", "DrawDataList", 16)]
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public DrawDataList drawdata;
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[DNAFieldAttribute(3, "char", "name[1024]", "System.Char[]", 1)]
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public char[] name = new System.Char[1024];
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[DNAFieldAttribute(4, "MovieCache", "*cache", "MovieCache", 0)]
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public MovieCache ptr_cache;
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[DNAFieldAttribute(5, "GPUTexture", "*gputexture[3][2]", "GPUTexture[,]", 0)]
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public GPUTexture[,] ptr_gputext = new GPUTexture[3,2];
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[DNAFieldAttribute(6, "ListBase", "anims", "ListBase", 16)]
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public ListBase anims;
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[DNAFieldAttribute(7, "RenderResult", "*rr", "RenderResult", 0)]
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public RenderResult ptr_rr;
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[DNAFieldAttribute(8, "ListBase", "renderslots", "ListBase", 16)]
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public ListBase renderslots;
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[DNAFieldAttribute(9, "short", "render_slot", "short", 2)]
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public short render_slot;
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[DNAFieldAttribute(10, "short", "last_render_slot", "short", 2)]
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public short last_render_slot;
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[DNAFieldAttribute(11, "int", "flag", "int", 4)]
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public int flag;
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[DNAFieldAttribute(12, "short", "source", "short", 2)]
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public short source;
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[DNAFieldAttribute(13, "short", "type", "short", 2)]
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public short type;
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[DNAFieldAttribute(14, "int", "lastframe", "int", 4)]
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public int lastframe;
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[DNAFieldAttribute(15, "int", "gpuframenr", "int", 4)]
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public int gpuframenr;
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[DNAFieldAttribute(16, "short", "gpuflag", "short", 2)]
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public short gpuflag;
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[DNAFieldAttribute(17, "short", "gpu_pass", "short", 2)]
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public short gpu_pass;
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[DNAFieldAttribute(18, "short", "gpu_layer", "short", 2)]
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public short gpu_layer;
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[DNAFieldAttribute(19, "short", "gpu_view", "short", 2)]
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public short gpu_view;
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[DNAFieldAttribute(20, "short", "seam_margin", "short", 2)]
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public short seam_margin;
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[DNAFieldAttribute(21, "char", "_pad2[2]", "System.Char[]", 1)]
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public char[] _pad2 = new System.Char[2];
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[DNAFieldAttribute(22, "PackedFile", "*packedfile", "PackedFile", 24)]
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public PackedFile ptr_packedfile;
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[DNAFieldAttribute(23, "ListBase", "packedfiles", "ListBase", 16)]
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public ListBase packedfiles;
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[DNAFieldAttribute(24, "PreviewImage", "*preview", "PreviewImage", 48)]
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public PreviewImage ptr_preview;
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[DNAFieldAttribute(25, "int", "lastused", "int", 4)]
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public int lastused;
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[DNAFieldAttribute(26, "int", "gen_x", "int", 4)]
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public int gen_x;
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[DNAFieldAttribute(27, "int", "gen_y", "int", 4)]
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public int gen_y;
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[DNAFieldAttribute(28, "char", "gen_type", "char", 1)]
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public char gen_type;
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[DNAFieldAttribute(29, "char", "gen_flag", "char", 1)]
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public char gen_flag;
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[DNAFieldAttribute(30, "short", "gen_depth", "short", 2)]
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public short gen_depth;
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[DNAFieldAttribute(31, "float", "gen_color[4]", "System.Single[]", 4)]
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public float[] gen_color = new System.Single[4];
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[DNAFieldAttribute(32, "float", "aspx", "float", 4)]
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public float aspx;
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[DNAFieldAttribute(33, "float", "aspy", "float", 4)]
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public float aspy;
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[DNAFieldAttribute(34, "ColorManagedColorspaceSettings", "colorspace_settings", "ColorManagedColorspaceSettings", 64)]
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public ColorManagedColorspaceSettings colorspace_settings;
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[DNAFieldAttribute(35, "char", "alpha_mode", "char", 1)]
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public char alpha_mode;
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[DNAFieldAttribute(36, "char", "_pad", "char", 1)]
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public char _pad;
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[DNAFieldAttribute(37, "char", "eye", "char", 1)]
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public char eye;
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[DNAFieldAttribute(38, "char", "views_format", "char", 1)]
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public char views_format;
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[DNAFieldAttribute(39, "int", "active_tile_index", "int", 4)]
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public int active_tile_index;
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[DNAFieldAttribute(40, "ListBase", "tiles", "ListBase", 16)]
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public ListBase tiles;
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[DNAFieldAttribute(41, "ListBase", "views", "ListBase", 16)]
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public ListBase views;
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[DNAFieldAttribute(42, "Stereo3dFormat", "*stereo3d_format", "Stereo3dFormat", 8)]
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public Stereo3dFormat ptr_stereo3d_format;
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[DNAFieldAttribute(43, "Image_Runtime", "runtime", "Image_Runtime", 32)]
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public Image_Runtime runtime;
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public Image() {
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this.id = default;
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this.ptr_adt = default;
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this.drawdata = default;
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this.name = default;
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this.ptr_cache = default;
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this.ptr_gputext = default;
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this.anims = default;
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this.ptr_rr = default;
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this.renderslots = default;
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this.render_slot = default;
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this.last_render_slot = default;
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this.flag = default;
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this.source = default;
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this.type = default;
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this.lastframe = default;
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this.gpuframenr = default;
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this.gpuflag = default;
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this.gpu_pass = default;
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this.gpu_layer = default;
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this.gpu_view = default;
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this.seam_margin = default;
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this._pad2 = default;
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this.ptr_packedfile = default;
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this.packedfiles = default;
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this.ptr_preview = default;
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this.lastused = default;
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this.gen_x = default;
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this.gen_y = default;
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this.gen_type = default;
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this.gen_flag = default;
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this.gen_depth = default;
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this.gen_color = default;
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this.aspx = default;
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this.aspy = default;
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this.colorspace_settings = default;
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this.alpha_mode = default;
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this._pad = default;
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this.eye = default;
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this.views_format = default;
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this.active_tile_index = default;
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this.tiles = default;
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this.views = default;
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this.ptr_stereo3d_format = default;
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this.runtime = default;
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}
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public Image(
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ID id,
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AnimData ptr_adt,
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DrawDataList drawdata,
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char[] name,
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MovieCache ptr_cache,
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GPUTexture[,] ptr_gputext,
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ListBase anims,
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RenderResult ptr_rr,
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ListBase renderslots,
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short render_slot,
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short last_render_slot,
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int flag,
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short source,
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short type,
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int lastframe,
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int gpuframenr,
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short gpuflag,
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short gpu_pass,
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short gpu_layer,
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short gpu_view,
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short seam_margin,
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char[] _pad2,
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PackedFile ptr_packedfile,
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ListBase packedfiles,
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PreviewImage ptr_preview,
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int lastused,
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int gen_x,
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int gen_y,
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char gen_type,
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char gen_flag,
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short gen_depth,
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float[] gen_color,
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float aspx,
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float aspy,
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ColorManagedColorspaceSettings colorspace_settings,
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char alpha_mode,
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char _pad,
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char eye,
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char views_format,
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int active_tile_index,
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ListBase tiles,
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ListBase views,
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Stereo3dFormat ptr_stereo3d_format,
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Image_Runtime runtime) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.drawdata = drawdata;
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this.name = name;
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this.ptr_cache = ptr_cache;
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this.ptr_gputext = ptr_gputext;
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this.anims = anims;
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this.ptr_rr = ptr_rr;
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this.renderslots = renderslots;
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this.render_slot = render_slot;
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this.last_render_slot = last_render_slot;
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this.flag = flag;
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this.source = source;
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this.type = type;
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this.lastframe = lastframe;
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this.gpuframenr = gpuframenr;
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this.gpuflag = gpuflag;
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this.gpu_pass = gpu_pass;
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this.gpu_layer = gpu_layer;
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this.gpu_view = gpu_view;
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this.seam_margin = seam_margin;
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this._pad2 = _pad2;
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this.ptr_packedfile = ptr_packedfile;
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this.packedfiles = packedfiles;
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this.ptr_preview = ptr_preview;
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this.lastused = lastused;
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this.gen_x = gen_x;
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this.gen_y = gen_y;
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this.gen_type = gen_type;
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this.gen_flag = gen_flag;
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this.gen_depth = gen_depth;
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this.gen_color = gen_color;
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this.aspx = aspx;
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this.aspy = aspy;
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this.colorspace_settings = colorspace_settings;
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this.alpha_mode = alpha_mode;
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this._pad = _pad;
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this.eye = eye;
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this.views_format = views_format;
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this.active_tile_index = active_tile_index;
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this.tiles = tiles;
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this.views = views;
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this.ptr_stereo3d_format = ptr_stereo3d_format;
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this.runtime = runtime;
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}
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}
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}
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