Files
BlenderSharp/BlendFile/DNA/MaskModifierData.cs
2025-02-18 18:16:57 +01:00

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(450, "MaskModifierData")]
public class MaskModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Object", "*ob_arm", "Object", 1160)]
public Object ptr_ob_arm;
[DNAFieldAttribute(2, "char", "vgroup[64]", "System.Char[]", 1)]
public char[] vgroup = new System.Char[64];
[DNAFieldAttribute(3, "short", "mode", "short", 2)]
public short mode;
[DNAFieldAttribute(4, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(5, "float", "threshold", "float", 4)]
public float threshold;
[DNAFieldAttribute(6, "void", "*_pad1", "void", 0)]
public object ptr__pad1;
public MaskModifierData() {
this.modifier = default;
this.ptr_ob_arm = default;
this.vgroup = default;
this.mode = default;
this.flag = default;
this.threshold = default;
this.ptr__pad1 = default;
}
public MaskModifierData(ModifierData modifier, Object ptr_ob_arm, char[] vgroup, short mode, short flag, float threshold, object ptr__pad1) {
this.modifier = modifier;
this.ptr_ob_arm = ptr_ob_arm;
this.vgroup = vgroup;
this.mode = mode;
this.flag = flag;
this.threshold = threshold;
this.ptr__pad1 = ptr__pad1;
}
}
}