119 lines
4.1 KiB
C#
119 lines
4.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(441, "MetaElem")]
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public class MetaElem {
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[DNAFieldAttribute(0, "MetaElem", "*next", "MetaElem", 104)]
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public MetaElem ptr_next;
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[DNAFieldAttribute(1, "MetaElem", "*prev", "MetaElem", 104)]
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public MetaElem ptr_prev;
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[DNAFieldAttribute(2, "BoundBox", "*bb", "BoundBox", 96)]
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public BoundBox ptr_bb;
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[DNAFieldAttribute(3, "short", "type", "short", 2)]
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public short type;
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[DNAFieldAttribute(4, "short", "flag", "short", 2)]
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public short flag;
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[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(6, "float", "x", "float", 4)]
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public float x;
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[DNAFieldAttribute(7, "float", "y", "float", 4)]
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public float y;
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[DNAFieldAttribute(8, "float", "z", "float", 4)]
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public float z;
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[DNAFieldAttribute(9, "float", "quat[4]", "System.Single[]", 4)]
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public float[] quat = new System.Single[4];
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[DNAFieldAttribute(10, "float", "expx", "float", 4)]
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public float expx;
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[DNAFieldAttribute(11, "float", "expy", "float", 4)]
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public float expy;
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[DNAFieldAttribute(12, "float", "expz", "float", 4)]
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public float expz;
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[DNAFieldAttribute(13, "float", "rad", "float", 4)]
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public float rad;
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[DNAFieldAttribute(14, "float", "rad2", "float", 4)]
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public float rad2;
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[DNAFieldAttribute(15, "float", "s", "float", 4)]
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public float s;
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[DNAFieldAttribute(16, "float", "len", "float", 4)]
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public float len;
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[DNAFieldAttribute(17, "float", "*mat", "float", 4)]
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public float ptr_mat;
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[DNAFieldAttribute(18, "float", "*imat", "float", 4)]
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public float ptr_imat;
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public MetaElem() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_bb = default;
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this.type = default;
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this.flag = default;
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this._pad = default;
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this.x = default;
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this.y = default;
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this.z = default;
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this.quat = default;
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this.expx = default;
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this.expy = default;
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this.expz = default;
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this.rad = default;
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this.rad2 = default;
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this.s = default;
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this.len = default;
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this.ptr_mat = default;
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this.ptr_imat = default;
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}
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public MetaElem(
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MetaElem ptr_next,
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MetaElem ptr_prev,
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BoundBox ptr_bb,
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short type,
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short flag,
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char[] _pad,
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float x,
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float y,
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float z,
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float[] quat,
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float expx,
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float expy,
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float expz,
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float rad,
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float rad2,
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float s,
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float len,
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float ptr_mat,
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float ptr_imat) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_bb = ptr_bb;
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this.type = type;
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this.flag = flag;
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this._pad = _pad;
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this.x = x;
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this.y = y;
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this.z = z;
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this.quat = quat;
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this.expx = expx;
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this.expy = expy;
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this.expz = expz;
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this.rad = rad;
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this.rad2 = rad2;
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this.s = s;
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this.len = len;
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this.ptr_mat = ptr_mat;
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this.ptr_imat = ptr_imat;
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}
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}
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}
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