Files
BlenderSharp/BlendFile/DNA/MovieTrackingTrack.cs
2025-02-18 18:16:57 +01:00

154 lines
6.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(561, "MovieTrackingTrack")]
public class MovieTrackingTrack {
[DNAFieldAttribute(0, "MovieTrackingTrack", "*next", "MovieTrackingTrack", 208)]
public MovieTrackingTrack ptr_next;
[DNAFieldAttribute(1, "MovieTrackingTrack", "*prev", "MovieTrackingTrack", 208)]
public MovieTrackingTrack ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 1)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "float", "pat_min[2]", "System.Single[]", 4)]
public float[] pat_min = new System.Single[2];
[DNAFieldAttribute(4, "float", "pat_max[2]", "System.Single[]", 4)]
public float[] pat_max = new System.Single[2];
[DNAFieldAttribute(5, "float", "search_min[2]", "System.Single[]", 4)]
public float[] search_min = new System.Single[2];
[DNAFieldAttribute(6, "float", "search_max[2]", "System.Single[]", 4)]
public float[] search_max = new System.Single[2];
[DNAFieldAttribute(7, "float", "offset[2]", "System.Single[]", 4)]
public float[] offset = new System.Single[2];
[DNAFieldAttribute(8, "int", "markersnr", "int", 4)]
public int markersnr;
[DNAFieldAttribute(9, "int", "_pad", "int", 4)]
public int _pad;
[DNAFieldAttribute(10, "MovieTrackingMarker", "*markers", "MovieTrackingMarker", 64)]
public MovieTrackingMarker ptr_markers;
[DNAFieldAttribute(11, "float", "bundle_pos[3]", "System.Single[]", 4)]
public float[] bundle_pos = new System.Single[3];
[DNAFieldAttribute(12, "float", "error", "float", 4)]
public float error;
[DNAFieldAttribute(13, "int", "flag", "int", 4)]
public int flag;
[DNAFieldAttribute(14, "int", "pat_flag", "int", 4)]
public int pat_flag;
[DNAFieldAttribute(15, "int", "search_flag", "int", 4)]
public int search_flag;
[DNAFieldAttribute(16, "float", "color[3]", "System.Single[]", 4)]
public float[] color = new System.Single[3];
[DNAFieldAttribute(17, "short", "frames_limit", "short", 2)]
public short frames_limit;
[DNAFieldAttribute(18, "short", "margin", "short", 2)]
public short margin;
[DNAFieldAttribute(19, "short", "pattern_match", "short", 2)]
public short pattern_match;
[DNAFieldAttribute(20, "short", "motion_model", "short", 2)]
public short motion_model;
[DNAFieldAttribute(21, "int", "algorithm_flag", "int", 4)]
public int algorithm_flag;
[DNAFieldAttribute(22, "float", "minimum_correlation", "float", 4)]
public float minimum_correlation;
[DNAFieldAttribute(23, "bGPdata", "*gpd", "bGPdata", 616)]
public bGPdata ptr_gpd;
[DNAFieldAttribute(24, "float", "weight", "float", 4)]
public float weight;
[DNAFieldAttribute(25, "float", "weight_stab", "float", 4)]
public float weight_stab;
public MovieTrackingTrack() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.pat_min = default;
this.pat_max = default;
this.search_min = default;
this.search_max = default;
this.offset = default;
this.markersnr = default;
this._pad = default;
this.ptr_markers = default;
this.bundle_pos = default;
this.error = default;
this.flag = default;
this.pat_flag = default;
this.search_flag = default;
this.color = default;
this.frames_limit = default;
this.margin = default;
this.pattern_match = default;
this.motion_model = default;
this.algorithm_flag = default;
this.minimum_correlation = default;
this.ptr_gpd = default;
this.weight = default;
this.weight_stab = default;
}
public MovieTrackingTrack(
MovieTrackingTrack ptr_next,
MovieTrackingTrack ptr_prev,
char[] name,
float[] pat_min,
float[] pat_max,
float[] search_min,
float[] search_max,
float[] offset,
int markersnr,
int _pad,
MovieTrackingMarker ptr_markers,
float[] bundle_pos,
float error,
int flag,
int pat_flag,
int search_flag,
float[] color,
short frames_limit,
short margin,
short pattern_match,
short motion_model,
int algorithm_flag,
float minimum_correlation,
bGPdata ptr_gpd,
float weight,
float weight_stab) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.pat_min = pat_min;
this.pat_max = pat_max;
this.search_min = search_min;
this.search_max = search_max;
this.offset = offset;
this.markersnr = markersnr;
this._pad = _pad;
this.ptr_markers = ptr_markers;
this.bundle_pos = bundle_pos;
this.error = error;
this.flag = flag;
this.pat_flag = pat_flag;
this.search_flag = search_flag;
this.color = color;
this.frames_limit = frames_limit;
this.margin = margin;
this.pattern_match = pattern_match;
this.motion_model = motion_model;
this.algorithm_flag = algorithm_flag;
this.minimum_correlation = minimum_correlation;
this.ptr_gpd = ptr_gpd;
this.weight = weight;
this.weight_stab = weight_stab;
}
}
}