40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(805, "NamedBrushAssetReference")]
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public class NamedBrushAssetReference {
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[DNAFieldAttribute(0, "NamedBrushAssetReference", "*next", "NamedBrushAssetReference", 32)]
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public NamedBrushAssetReference ptr_next;
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[DNAFieldAttribute(1, "NamedBrushAssetReference", "*prev", "NamedBrushAssetReference", 32)]
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public NamedBrushAssetReference ptr_prev;
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[DNAFieldAttribute(2, "char", "*name", "char", 1)]
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public char ptr_name;
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[DNAFieldAttribute(3, "AssetWeakReference", "*brush_asset_reference", "AssetWeakReference", 24)]
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public AssetWeakReference ptr_brush_asset_reference;
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public NamedBrushAssetReference() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_name = default;
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this.ptr_brush_asset_reference = default;
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}
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public NamedBrushAssetReference(NamedBrushAssetReference ptr_next, NamedBrushAssetReference ptr_prev, char ptr_name, AssetWeakReference ptr_brush_asset_reference) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_name = ptr_name;
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this.ptr_brush_asset_reference = ptr_brush_asset_reference;
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}
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}
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}
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