64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(496, "RemeshModifierData")]
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public struct RemeshModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "float", "threshold", "float", 4)]
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public float threshold;
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[DNAFieldAttribute(2, "float", "scale", "float", 4)]
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public float scale;
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[DNAFieldAttribute(3, "float", "hermite_num", "float", 4)]
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public float hermite_num;
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[DNAFieldAttribute(4, "char", "depth", "char", 1)]
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public char depth;
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[DNAFieldAttribute(5, "char", "flag", "char", 1)]
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public char flag;
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[DNAFieldAttribute(6, "char", "mode", "char", 1)]
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public char mode;
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[DNAFieldAttribute(7, "char", "_pad", "char", 1)]
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public char _pad;
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[DNAFieldAttribute(8, "float", "voxel_size", "float", 4)]
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public float voxel_size;
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[DNAFieldAttribute(9, "float", "adaptivity", "float", 4)]
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public float adaptivity;
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public RemeshModifierData() {
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this.modifier = default;
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this.threshold = default;
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this.scale = default;
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this.hermite_num = default;
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this.depth = default;
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this.flag = default;
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this.mode = default;
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this._pad = default;
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this.voxel_size = default;
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this.adaptivity = default;
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}
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public RemeshModifierData(ModifierData modifier, float threshold, float scale, float hermite_num, char depth, char flag, char mode, char _pad, float voxel_size, float adaptivity) {
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this.modifier = modifier;
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this.threshold = threshold;
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this.scale = scale;
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this.hermite_num = hermite_num;
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this.depth = depth;
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this.flag = flag;
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this.mode = mode;
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this._pad = _pad;
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this.voxel_size = voxel_size;
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this.adaptivity = adaptivity;
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}
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}
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}
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