Files
BlenderSharp/BlendFile/DNA/ShaderFxData_Runtime.cs
2025-02-18 18:16:57 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(915, "ShaderFxData_Runtime")]
public class ShaderFxData_Runtime {
[DNAFieldAttribute(0, "float", "loc[3]", "System.Single[]", 4)]
public float[] loc = new System.Single[3];
[DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(2, "DRWShadingGroup", "*fx_sh", "DRWShadingGroup", 0)]
public DRWShadingGroup ptr_fx_sh;
[DNAFieldAttribute(3, "DRWShadingGroup", "*fx_sh_b", "DRWShadingGroup", 0)]
public DRWShadingGroup ptr_fx_sh_b;
[DNAFieldAttribute(4, "DRWShadingGroup", "*fx_sh_c", "DRWShadingGroup", 0)]
public DRWShadingGroup ptr_fx_sh_c;
public ShaderFxData_Runtime() {
this.loc = default;
this._pad = default;
this.ptr_fx_sh = default;
this.ptr_fx_sh_b = default;
this.ptr_fx_sh_c = default;
}
public ShaderFxData_Runtime(float[] loc, char[] _pad, DRWShadingGroup ptr_fx_sh, DRWShadingGroup ptr_fx_sh_b, DRWShadingGroup ptr_fx_sh_c) {
this.loc = loc;
this._pad = _pad;
this.ptr_fx_sh = ptr_fx_sh;
this.ptr_fx_sh_b = ptr_fx_sh_b;
this.ptr_fx_sh_c = ptr_fx_sh_c;
}
}
}