514 lines
25 KiB
C#
514 lines
25 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(828, "ToolSettings")]
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public class ToolSettings {
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[DNAFieldAttribute(0, "VPaint", "*vpaint", "VPaint", 136)]
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public VPaint ptr_vpaint;
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[DNAFieldAttribute(1, "VPaint", "*wpaint", "VPaint", 136)]
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public VPaint ptr_wpaint;
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[DNAFieldAttribute(2, "Sculpt", "*sculpt", "Sculpt", 216)]
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public Sculpt ptr_sculpt;
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[DNAFieldAttribute(3, "UvSculpt", "uvsculpt", "UvSculpt", 24)]
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public UvSculpt uvsculpt;
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[DNAFieldAttribute(4, "GpPaint", "*gp_paint", "GpPaint", 128)]
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public GpPaint ptr_gp_paint;
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[DNAFieldAttribute(5, "GpVertexPaint", "*gp_vertexpaint", "GpVertexPaint", 128)]
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public GpVertexPaint ptr_gp_vertexpaint;
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[DNAFieldAttribute(6, "GpSculptPaint", "*gp_sculptpaint", "GpSculptPaint", 128)]
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public GpSculptPaint ptr_gp_sculptpaint;
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[DNAFieldAttribute(7, "GpWeightPaint", "*gp_weightpaint", "GpWeightPaint", 128)]
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public GpWeightPaint ptr_gp_weightpaint;
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[DNAFieldAttribute(8, "CurvesSculpt", "*curves_sculpt", "CurvesSculpt", 120)]
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public CurvesSculpt ptr_curves_sculpt;
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[DNAFieldAttribute(9, "float", "vgroup_weight", "float", 4)]
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public float vgroup_weight;
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[DNAFieldAttribute(10, "float", "doublimit", "float", 4)]
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public float doublimit;
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[DNAFieldAttribute(11, "char", "automerge", "char", 1)]
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public char automerge;
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[DNAFieldAttribute(12, "char", "object_flag", "char", 1)]
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public char object_flag;
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[DNAFieldAttribute(13, "char", "selectmode", "char", 1)]
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public char selectmode;
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[DNAFieldAttribute(14, "char", "unwrapper", "char", 1)]
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public char unwrapper;
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[DNAFieldAttribute(15, "char", "uvcalc_flag", "char", 1)]
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public char uvcalc_flag;
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[DNAFieldAttribute(16, "char", "uv_flag", "char", 1)]
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public char uv_flag;
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[DNAFieldAttribute(17, "char", "uv_selectmode", "char", 1)]
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public char uv_selectmode;
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[DNAFieldAttribute(18, "char", "uv_sticky", "char", 1)]
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public char uv_sticky;
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[DNAFieldAttribute(19, "float", "uvcalc_margin", "float", 4)]
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public float uvcalc_margin;
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[DNAFieldAttribute(20, "int", "uvcalc_iterations", "int", 4)]
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public int uvcalc_iterations;
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[DNAFieldAttribute(21, "float", "uvcalc_weight_factor", "float", 4)]
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public float uvcalc_weight_factor;
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[DNAFieldAttribute(22, "char", "uvcalc_weight_group[64]", "System.Char[]", 1)]
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public char[] uvcalc_weight_group = new System.Char[64];
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[DNAFieldAttribute(23, "short", "autoik_chainlen", "short", 2)]
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public short autoik_chainlen;
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[DNAFieldAttribute(24, "char", "gpencil_flags", "char", 1)]
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public char gpencil_flags;
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[DNAFieldAttribute(25, "char", "gpencil_v3d_align", "char", 1)]
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public char gpencil_v3d_align;
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[DNAFieldAttribute(26, "char", "gpencil_v2d_align", "char", 1)]
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public char gpencil_v2d_align;
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[DNAFieldAttribute(27, "char", "annotate_v3d_align", "char", 1)]
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public char annotate_v3d_align;
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[DNAFieldAttribute(28, "short", "annotate_thickness", "short", 2)]
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public short annotate_thickness;
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[DNAFieldAttribute(29, "float", "gpencil_surface_offset", "float", 4)]
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public float gpencil_surface_offset;
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[DNAFieldAttribute(30, "char", "gpencil_selectmode_edit", "char", 1)]
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public char gpencil_selectmode_edit;
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[DNAFieldAttribute(31, "char", "gpencil_selectmode_sculpt", "char", 1)]
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public char gpencil_selectmode_sculpt;
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[DNAFieldAttribute(32, "char", "_pad0[6]", "System.Char[]", 1)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(33, "GP_Sculpt_Settings", "gp_sculpt", "GP_Sculpt_Settings", 80)]
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public GP_Sculpt_Settings gp_sculpt;
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[DNAFieldAttribute(34, "GP_Interpolate_Settings", "gp_interpolate", "GP_Interpolate_Settings", 8)]
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public GP_Interpolate_Settings gp_interpolate;
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[DNAFieldAttribute(35, "ImagePaintSettings", "imapaint", "ImagePaintSettings", 184)]
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public ImagePaintSettings imapaint;
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[DNAFieldAttribute(36, "PaintModeSettings", "paint_mode", "PaintModeSettings", 56)]
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public PaintModeSettings paint_mode;
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[DNAFieldAttribute(37, "ParticleEditSettings", "particle", "ParticleEditSettings", 176)]
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public ParticleEditSettings particle;
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[DNAFieldAttribute(38, "float", "proportional_size", "float", 4)]
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public float proportional_size;
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[DNAFieldAttribute(39, "float", "select_thresh", "float", 4)]
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public float select_thresh;
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[DNAFieldAttribute(40, "short", "keying_flag", "short", 2)]
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public short keying_flag;
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[DNAFieldAttribute(41, "char", "autokey_mode", "char", 1)]
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public char autokey_mode;
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[DNAFieldAttribute(42, "char", "keyframe_type", "char", 1)]
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public char keyframe_type;
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[DNAFieldAttribute(43, "char", "multires_subdiv_type", "char", 1)]
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public char multires_subdiv_type;
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[DNAFieldAttribute(44, "char", "edge_mode", "char", 1)]
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public char edge_mode;
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[DNAFieldAttribute(45, "char", "edge_mode_live_unwrap", "char", 1)]
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public char edge_mode_live_unwrap;
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[DNAFieldAttribute(46, "char", "transform_pivot_point", "char", 1)]
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public char transform_pivot_point;
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[DNAFieldAttribute(47, "char", "transform_flag", "char", 1)]
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public char transform_flag;
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[DNAFieldAttribute(48, "char", "snap_node_mode", "char", 1)]
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public char snap_node_mode;
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[DNAFieldAttribute(49, "short", "snap_mode", "short", 2)]
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public short snap_mode;
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[DNAFieldAttribute(50, "short", "snap_uv_mode", "short", 2)]
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public short snap_uv_mode;
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[DNAFieldAttribute(51, "short", "snap_anim_mode", "short", 2)]
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public short snap_anim_mode;
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[DNAFieldAttribute(52, "short", "snap_flag", "short", 2)]
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public short snap_flag;
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[DNAFieldAttribute(53, "short", "snap_flag_node", "short", 2)]
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public short snap_flag_node;
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[DNAFieldAttribute(54, "short", "snap_flag_seq", "short", 2)]
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public short snap_flag_seq;
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[DNAFieldAttribute(55, "short", "snap_flag_anim", "short", 2)]
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public short snap_flag_anim;
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[DNAFieldAttribute(56, "short", "snap_uv_flag", "short", 2)]
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public short snap_uv_flag;
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[DNAFieldAttribute(57, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(58, "char", "snap_target", "char", 1)]
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public char snap_target;
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[DNAFieldAttribute(59, "char", "snap_transform_mode_flag", "char", 1)]
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public char snap_transform_mode_flag;
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[DNAFieldAttribute(60, "short", "snap_face_nearest_steps", "short", 2)]
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public short snap_face_nearest_steps;
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[DNAFieldAttribute(61, "char", "proportional_edit", "char", 1)]
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public char proportional_edit;
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[DNAFieldAttribute(62, "char", "prop_mode", "char", 1)]
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public char prop_mode;
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[DNAFieldAttribute(63, "char", "proportional_objects", "char", 1)]
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public char proportional_objects;
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[DNAFieldAttribute(64, "char", "proportional_mask", "char", 1)]
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public char proportional_mask;
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[DNAFieldAttribute(65, "char", "proportional_action", "char", 1)]
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public char proportional_action;
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[DNAFieldAttribute(66, "char", "proportional_fcurve", "char", 1)]
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public char proportional_fcurve;
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[DNAFieldAttribute(67, "char", "lock_markers", "char", 1)]
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public char lock_markers;
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[DNAFieldAttribute(68, "char", "auto_normalize", "char", 1)]
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public char auto_normalize;
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[DNAFieldAttribute(69, "char", "wpaint_lock_relative", "char", 1)]
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public char wpaint_lock_relative;
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[DNAFieldAttribute(70, "char", "multipaint", "char", 1)]
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public char multipaint;
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[DNAFieldAttribute(71, "char", "weightuser", "char", 1)]
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public char weightuser;
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[DNAFieldAttribute(72, "char", "vgroupsubset", "char", 1)]
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public char vgroupsubset;
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[DNAFieldAttribute(73, "char", "gpencil_selectmode_vertex", "char", 1)]
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public char gpencil_selectmode_vertex;
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[DNAFieldAttribute(74, "char", "uv_sculpt_settings", "char", 1)]
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public char uv_sculpt_settings;
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[DNAFieldAttribute(75, "char", "workspace_tool_type", "char", 1)]
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public char workspace_tool_type;
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[DNAFieldAttribute(76, "char", "_pad5[1]", "System.Char[]", 1)]
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public char[] _pad5 = new System.Char[1];
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[DNAFieldAttribute(77, "short", "sculpt_paint_settings", "short", 2)]
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public short sculpt_paint_settings;
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[DNAFieldAttribute(78, "int", "sculpt_paint_unified_size", "int", 4)]
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public int sculpt_paint_unified_size;
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[DNAFieldAttribute(79, "float", "sculpt_paint_unified_unprojected_radius", "float", 4)]
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public float sculpt_paint_unified_unprojected_radius;
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[DNAFieldAttribute(80, "float", "sculpt_paint_unified_alpha", "float", 4)]
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public float sculpt_paint_unified_alpha;
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[DNAFieldAttribute(81, "UnifiedPaintSettings", "unified_paint_settings", "UnifiedPaintSettings", 168)]
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public UnifiedPaintSettings unified_paint_settings;
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[DNAFieldAttribute(82, "CurvePaintSettings", "curve_paint_settings", "CurvePaintSettings", 32)]
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public CurvePaintSettings curve_paint_settings;
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[DNAFieldAttribute(83, "MeshStatVis", "statvis", "MeshStatVis", 40)]
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public MeshStatVis statvis;
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[DNAFieldAttribute(84, "float", "normal_vector[3]", "System.Single[]", 4)]
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public float[] normal_vector = new System.Single[3];
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[DNAFieldAttribute(85, "char", "_pad6[4]", "System.Char[]", 1)]
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public char[] _pad6 = new System.Char[4];
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[DNAFieldAttribute(86, "CurveProfile", "*custom_bevel_profile_preset", "CurveProfile", 72)]
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public CurveProfile ptr_custom_bevel_profile_preset;
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[DNAFieldAttribute(87, "SequencerToolSettings", "*sequencer_tool_settings", "SequencerToolSettings", 20)]
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public SequencerToolSettings ptr_sequencer_tool_settings;
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[DNAFieldAttribute(88, "short", "snap_mode_tools", "short", 2)]
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public short snap_mode_tools;
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[DNAFieldAttribute(89, "char", "plane_axis", "char", 1)]
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public char plane_axis;
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[DNAFieldAttribute(90, "char", "plane_depth", "char", 1)]
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public char plane_depth;
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[DNAFieldAttribute(91, "char", "plane_orient", "char", 1)]
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public char plane_orient;
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[DNAFieldAttribute(92, "char", "use_plane_axis_auto", "char", 1)]
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public char use_plane_axis_auto;
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[DNAFieldAttribute(93, "char", "_pad7[2]", "System.Char[]", 1)]
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public char[] _pad7 = new System.Char[2];
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[DNAFieldAttribute(94, "float", "snap_angle_increment_2d", "float", 4)]
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public float snap_angle_increment_2d;
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[DNAFieldAttribute(95, "float", "snap_angle_increment_2d_precision", "float", 4)]
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public float snap_angle_increment_2d_precision;
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[DNAFieldAttribute(96, "float", "snap_angle_increment_3d", "float", 4)]
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public float snap_angle_increment_3d;
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[DNAFieldAttribute(97, "float", "snap_angle_increment_3d_precision", "float", 4)]
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public float snap_angle_increment_3d_precision;
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public ToolSettings() {
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this.ptr_vpaint = default;
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this.ptr_wpaint = default;
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this.ptr_sculpt = default;
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this.uvsculpt = default;
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this.ptr_gp_paint = default;
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this.ptr_gp_vertexpaint = default;
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this.ptr_gp_sculptpaint = default;
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this.ptr_gp_weightpaint = default;
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this.ptr_curves_sculpt = default;
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this.vgroup_weight = default;
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this.doublimit = default;
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this.automerge = default;
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this.object_flag = default;
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this.selectmode = default;
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this.unwrapper = default;
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this.uvcalc_flag = default;
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this.uv_flag = default;
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this.uv_selectmode = default;
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this.uv_sticky = default;
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this.uvcalc_margin = default;
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this.uvcalc_iterations = default;
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this.uvcalc_weight_factor = default;
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this.uvcalc_weight_group = default;
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this.autoik_chainlen = default;
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this.gpencil_flags = default;
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this.gpencil_v3d_align = default;
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this.gpencil_v2d_align = default;
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this.annotate_v3d_align = default;
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this.annotate_thickness = default;
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this.gpencil_surface_offset = default;
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this.gpencil_selectmode_edit = default;
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this.gpencil_selectmode_sculpt = default;
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this._pad0 = default;
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this.gp_sculpt = default;
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this.gp_interpolate = default;
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this.imapaint = default;
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this.paint_mode = default;
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this.particle = default;
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this.proportional_size = default;
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this.select_thresh = default;
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this.keying_flag = default;
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this.autokey_mode = default;
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this.keyframe_type = default;
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this.multires_subdiv_type = default;
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this.edge_mode = default;
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this.edge_mode_live_unwrap = default;
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this.transform_pivot_point = default;
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this.transform_flag = default;
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this.snap_node_mode = default;
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this.snap_mode = default;
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this.snap_uv_mode = default;
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this.snap_anim_mode = default;
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this.snap_flag = default;
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this.snap_flag_node = default;
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this.snap_flag_seq = default;
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this.snap_flag_anim = default;
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this.snap_uv_flag = default;
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this._pad = default;
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this.snap_target = default;
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this.snap_transform_mode_flag = default;
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this.snap_face_nearest_steps = default;
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this.proportional_edit = default;
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this.prop_mode = default;
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this.proportional_objects = default;
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this.proportional_mask = default;
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this.proportional_action = default;
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this.proportional_fcurve = default;
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this.lock_markers = default;
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this.auto_normalize = default;
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this.wpaint_lock_relative = default;
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this.multipaint = default;
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this.weightuser = default;
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this.vgroupsubset = default;
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this.gpencil_selectmode_vertex = default;
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this.uv_sculpt_settings = default;
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this.workspace_tool_type = default;
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this._pad5 = default;
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this.sculpt_paint_settings = default;
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this.sculpt_paint_unified_size = default;
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this.sculpt_paint_unified_unprojected_radius = default;
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this.sculpt_paint_unified_alpha = default;
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this.unified_paint_settings = default;
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this.curve_paint_settings = default;
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this.statvis = default;
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this.normal_vector = default;
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this._pad6 = default;
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this.ptr_custom_bevel_profile_preset = default;
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this.ptr_sequencer_tool_settings = default;
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this.snap_mode_tools = default;
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this.plane_axis = default;
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this.plane_depth = default;
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this.plane_orient = default;
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this.use_plane_axis_auto = default;
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this._pad7 = default;
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this.snap_angle_increment_2d = default;
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this.snap_angle_increment_2d_precision = default;
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this.snap_angle_increment_3d = default;
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this.snap_angle_increment_3d_precision = default;
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}
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public ToolSettings(
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VPaint ptr_vpaint,
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VPaint ptr_wpaint,
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Sculpt ptr_sculpt,
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UvSculpt uvsculpt,
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GpPaint ptr_gp_paint,
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GpVertexPaint ptr_gp_vertexpaint,
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GpSculptPaint ptr_gp_sculptpaint,
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GpWeightPaint ptr_gp_weightpaint,
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CurvesSculpt ptr_curves_sculpt,
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float vgroup_weight,
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float doublimit,
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char automerge,
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char object_flag,
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char selectmode,
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char unwrapper,
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char uvcalc_flag,
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char uv_flag,
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char uv_selectmode,
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char uv_sticky,
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float uvcalc_margin,
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int uvcalc_iterations,
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float uvcalc_weight_factor,
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char[] uvcalc_weight_group,
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short autoik_chainlen,
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char gpencil_flags,
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char gpencil_v3d_align,
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char gpencil_v2d_align,
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char annotate_v3d_align,
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short annotate_thickness,
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float gpencil_surface_offset,
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char gpencil_selectmode_edit,
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char gpencil_selectmode_sculpt,
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char[] _pad0,
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GP_Sculpt_Settings gp_sculpt,
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GP_Interpolate_Settings gp_interpolate,
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ImagePaintSettings imapaint,
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PaintModeSettings paint_mode,
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ParticleEditSettings particle,
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float proportional_size,
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float select_thresh,
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short keying_flag,
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char autokey_mode,
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char keyframe_type,
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char multires_subdiv_type,
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char edge_mode,
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char edge_mode_live_unwrap,
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char transform_pivot_point,
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char transform_flag,
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char snap_node_mode,
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short snap_mode,
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short snap_uv_mode,
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short snap_anim_mode,
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short snap_flag,
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short snap_flag_node,
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short snap_flag_seq,
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short snap_flag_anim,
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short snap_uv_flag,
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char[] _pad,
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char snap_target,
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char snap_transform_mode_flag,
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short snap_face_nearest_steps,
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char proportional_edit,
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char prop_mode,
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char proportional_objects,
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char proportional_mask,
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char proportional_action,
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char proportional_fcurve,
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char lock_markers,
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char auto_normalize,
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char wpaint_lock_relative,
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char multipaint,
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char weightuser,
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char vgroupsubset,
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char gpencil_selectmode_vertex,
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char uv_sculpt_settings,
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char workspace_tool_type,
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char[] _pad5,
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short sculpt_paint_settings,
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int sculpt_paint_unified_size,
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float sculpt_paint_unified_unprojected_radius,
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float sculpt_paint_unified_alpha,
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UnifiedPaintSettings unified_paint_settings,
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CurvePaintSettings curve_paint_settings,
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MeshStatVis statvis,
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float[] normal_vector,
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char[] _pad6,
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CurveProfile ptr_custom_bevel_profile_preset,
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SequencerToolSettings ptr_sequencer_tool_settings,
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short snap_mode_tools,
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char plane_axis,
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char plane_depth,
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char plane_orient,
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char use_plane_axis_auto,
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char[] _pad7,
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float snap_angle_increment_2d,
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float snap_angle_increment_2d_precision,
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float snap_angle_increment_3d,
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float snap_angle_increment_3d_precision) {
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this.ptr_vpaint = ptr_vpaint;
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this.ptr_wpaint = ptr_wpaint;
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this.ptr_sculpt = ptr_sculpt;
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this.uvsculpt = uvsculpt;
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this.ptr_gp_paint = ptr_gp_paint;
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this.ptr_gp_vertexpaint = ptr_gp_vertexpaint;
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this.ptr_gp_sculptpaint = ptr_gp_sculptpaint;
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this.ptr_gp_weightpaint = ptr_gp_weightpaint;
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this.ptr_curves_sculpt = ptr_curves_sculpt;
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this.vgroup_weight = vgroup_weight;
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this.doublimit = doublimit;
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this.automerge = automerge;
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this.object_flag = object_flag;
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this.selectmode = selectmode;
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this.unwrapper = unwrapper;
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this.uvcalc_flag = uvcalc_flag;
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this.uv_flag = uv_flag;
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this.uv_selectmode = uv_selectmode;
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this.uv_sticky = uv_sticky;
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this.uvcalc_margin = uvcalc_margin;
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this.uvcalc_iterations = uvcalc_iterations;
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this.uvcalc_weight_factor = uvcalc_weight_factor;
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this.uvcalc_weight_group = uvcalc_weight_group;
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this.autoik_chainlen = autoik_chainlen;
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this.gpencil_flags = gpencil_flags;
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this.gpencil_v3d_align = gpencil_v3d_align;
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this.gpencil_v2d_align = gpencil_v2d_align;
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this.annotate_v3d_align = annotate_v3d_align;
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this.annotate_thickness = annotate_thickness;
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this.gpencil_surface_offset = gpencil_surface_offset;
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this.gpencil_selectmode_edit = gpencil_selectmode_edit;
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this.gpencil_selectmode_sculpt = gpencil_selectmode_sculpt;
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this._pad0 = _pad0;
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this.gp_sculpt = gp_sculpt;
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this.gp_interpolate = gp_interpolate;
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this.imapaint = imapaint;
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this.paint_mode = paint_mode;
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this.particle = particle;
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this.proportional_size = proportional_size;
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this.select_thresh = select_thresh;
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this.keying_flag = keying_flag;
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this.autokey_mode = autokey_mode;
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this.keyframe_type = keyframe_type;
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this.multires_subdiv_type = multires_subdiv_type;
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this.edge_mode = edge_mode;
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this.edge_mode_live_unwrap = edge_mode_live_unwrap;
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this.transform_pivot_point = transform_pivot_point;
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this.transform_flag = transform_flag;
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this.snap_node_mode = snap_node_mode;
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this.snap_mode = snap_mode;
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this.snap_uv_mode = snap_uv_mode;
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this.snap_anim_mode = snap_anim_mode;
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this.snap_flag = snap_flag;
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this.snap_flag_node = snap_flag_node;
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this.snap_flag_seq = snap_flag_seq;
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this.snap_flag_anim = snap_flag_anim;
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this.snap_uv_flag = snap_uv_flag;
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this._pad = _pad;
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this.snap_target = snap_target;
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this.snap_transform_mode_flag = snap_transform_mode_flag;
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this.snap_face_nearest_steps = snap_face_nearest_steps;
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this.proportional_edit = proportional_edit;
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this.prop_mode = prop_mode;
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this.proportional_objects = proportional_objects;
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this.proportional_mask = proportional_mask;
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this.proportional_action = proportional_action;
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this.proportional_fcurve = proportional_fcurve;
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this.lock_markers = lock_markers;
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this.auto_normalize = auto_normalize;
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this.wpaint_lock_relative = wpaint_lock_relative;
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this.multipaint = multipaint;
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this.weightuser = weightuser;
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this.vgroupsubset = vgroupsubset;
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this.gpencil_selectmode_vertex = gpencil_selectmode_vertex;
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this.uv_sculpt_settings = uv_sculpt_settings;
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this.workspace_tool_type = workspace_tool_type;
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this._pad5 = _pad5;
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this.sculpt_paint_settings = sculpt_paint_settings;
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this.sculpt_paint_unified_size = sculpt_paint_unified_size;
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this.sculpt_paint_unified_unprojected_radius = sculpt_paint_unified_unprojected_radius;
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this.sculpt_paint_unified_alpha = sculpt_paint_unified_alpha;
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this.unified_paint_settings = unified_paint_settings;
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this.curve_paint_settings = curve_paint_settings;
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this.statvis = statvis;
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this.normal_vector = normal_vector;
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this._pad6 = _pad6;
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this.ptr_custom_bevel_profile_preset = ptr_custom_bevel_profile_preset;
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this.ptr_sequencer_tool_settings = ptr_sequencer_tool_settings;
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this.snap_mode_tools = snap_mode_tools;
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this.plane_axis = plane_axis;
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this.plane_depth = plane_depth;
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this.plane_orient = plane_orient;
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this.use_plane_axis_auto = use_plane_axis_auto;
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this._pad7 = _pad7;
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this.snap_angle_increment_2d = snap_angle_increment_2d;
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this.snap_angle_increment_2d_precision = snap_angle_increment_2d_precision;
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this.snap_angle_increment_3d = snap_angle_increment_3d;
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this.snap_angle_increment_3d_precision = snap_angle_increment_3d_precision;
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}
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}
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}
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