119 lines
5.4 KiB
C#
119 lines
5.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(495, "WeightVGProximityModifierData")]
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public class WeightVGProximityModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "char", "defgrp_name[64]", "System.Char[]", 1)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(2, "CurveMapping", "*cmap_curve", "CurveMapping", 424)]
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public CurveMapping ptr_cmap_curve;
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[DNAFieldAttribute(3, "int", "proximity_mode", "int", 4)]
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public int proximity_mode;
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[DNAFieldAttribute(4, "int", "proximity_flags", "int", 4)]
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public int proximity_flags;
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[DNAFieldAttribute(5, "Object", "*proximity_ob_target", "Object", 1160)]
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public Object ptr_proximity_ob_target;
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[DNAFieldAttribute(6, "float", "mask_constant", "float", 4)]
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public float mask_constant;
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[DNAFieldAttribute(7, "char", "mask_defgrp_name[64]", "System.Char[]", 1)]
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public char[] mask_defgrp_name = new System.Char[64];
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[DNAFieldAttribute(8, "int", "mask_tex_use_channel", "int", 4)]
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public int mask_tex_use_channel;
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[DNAFieldAttribute(9, "Tex", "*mask_texture", "Tex", 488)]
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public Tex ptr_mask_texture;
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[DNAFieldAttribute(10, "Object", "*mask_tex_map_obj", "Object", 1160)]
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public Object ptr_mask_tex_map_obj;
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[DNAFieldAttribute(11, "char", "mask_tex_map_bone[64]", "System.Char[]", 1)]
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public char[] mask_tex_map_bone = new System.Char[64];
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[DNAFieldAttribute(12, "int", "mask_tex_mapping", "int", 4)]
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public int mask_tex_mapping;
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[DNAFieldAttribute(13, "char", "mask_tex_uvlayer_name[68]", "System.Char[]", 1)]
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public char[] mask_tex_uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(14, "char", "_pad1[4]", "System.Char[]", 1)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(15, "float", "min_dist", "float", 4)]
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public float min_dist;
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[DNAFieldAttribute(16, "float", "max_dist", "float", 4)]
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public float max_dist;
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[DNAFieldAttribute(17, "short", "falloff_type", "short", 2)]
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public short falloff_type;
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[DNAFieldAttribute(18, "char", "_pad0[2]", "System.Char[]", 1)]
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public char[] _pad0 = new System.Char[2];
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public WeightVGProximityModifierData() {
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this.modifier = default;
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this.defgrp_name = default;
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this.ptr_cmap_curve = default;
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this.proximity_mode = default;
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this.proximity_flags = default;
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this.ptr_proximity_ob_target = default;
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this.mask_constant = default;
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this.mask_defgrp_name = default;
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this.mask_tex_use_channel = default;
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this.ptr_mask_texture = default;
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this.ptr_mask_tex_map_obj = default;
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this.mask_tex_map_bone = default;
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this.mask_tex_mapping = default;
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this.mask_tex_uvlayer_name = default;
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this._pad1 = default;
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this.min_dist = default;
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this.max_dist = default;
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this.falloff_type = default;
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this._pad0 = default;
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}
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public WeightVGProximityModifierData(
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ModifierData modifier,
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char[] defgrp_name,
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CurveMapping ptr_cmap_curve,
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int proximity_mode,
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int proximity_flags,
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Object ptr_proximity_ob_target,
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float mask_constant,
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char[] mask_defgrp_name,
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int mask_tex_use_channel,
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Tex ptr_mask_texture,
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Object ptr_mask_tex_map_obj,
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char[] mask_tex_map_bone,
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int mask_tex_mapping,
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char[] mask_tex_uvlayer_name,
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char[] _pad1,
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float min_dist,
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float max_dist,
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short falloff_type,
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char[] _pad0) {
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this.modifier = modifier;
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this.defgrp_name = defgrp_name;
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this.ptr_cmap_curve = ptr_cmap_curve;
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this.proximity_mode = proximity_mode;
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this.proximity_flags = proximity_flags;
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this.ptr_proximity_ob_target = ptr_proximity_ob_target;
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this.mask_constant = mask_constant;
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this.mask_defgrp_name = mask_defgrp_name;
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this.mask_tex_use_channel = mask_tex_use_channel;
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this.ptr_mask_texture = ptr_mask_texture;
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this.ptr_mask_tex_map_obj = ptr_mask_tex_map_obj;
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this.mask_tex_map_bone = mask_tex_map_bone;
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this.mask_tex_mapping = mask_tex_mapping;
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this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
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this._pad1 = _pad1;
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this.min_dist = min_dist;
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this.max_dist = max_dist;
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this.falloff_type = falloff_type;
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this._pad0 = _pad0;
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}
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}
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}
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