124 lines
5.2 KiB
C#
124 lines
5.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1074, "XrActionMapItem")]
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public class XrActionMapItem {
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[DNAFieldAttribute(0, "XrActionMapItem", "*next", "XrActionMapItem", 288)]
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public XrActionMapItem ptr_next;
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[DNAFieldAttribute(1, "XrActionMapItem", "*prev", "XrActionMapItem", 288)]
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public XrActionMapItem ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "char", "type", "char", 1)]
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public char type;
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[DNAFieldAttribute(4, "char", "_pad[7]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[7];
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[DNAFieldAttribute(5, "ListBase", "user_paths", "ListBase", 16)]
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public ListBase user_paths;
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[DNAFieldAttribute(6, "char", "op[64]", "System.Char[]", 1)]
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public char[] op = new System.Char[64];
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[DNAFieldAttribute(7, "IDProperty", "*op_properties", "IDProperty", 136)]
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public IDProperty ptr_op_properties;
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[DNAFieldAttribute(8, "PointerRNA", "*op_properties_ptr", "PointerRNA", 0)]
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public PointerRNA ptr_op_properties_ptr;
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[DNAFieldAttribute(9, "short", "op_flag", "short", 2)]
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public short op_flag;
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[DNAFieldAttribute(10, "short", "action_flag", "short", 2)]
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public short action_flag;
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[DNAFieldAttribute(11, "short", "haptic_flag", "short", 2)]
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public short haptic_flag;
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[DNAFieldAttribute(12, "short", "pose_flag", "short", 2)]
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public short pose_flag;
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[DNAFieldAttribute(13, "char", "haptic_name[64]", "System.Char[]", 1)]
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public char[] haptic_name = new System.Char[64];
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[DNAFieldAttribute(14, "float", "haptic_duration", "float", 4)]
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public float haptic_duration;
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[DNAFieldAttribute(15, "float", "haptic_frequency", "float", 4)]
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public float haptic_frequency;
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[DNAFieldAttribute(16, "float", "haptic_amplitude", "float", 4)]
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public float haptic_amplitude;
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[DNAFieldAttribute(17, "short", "selbinding", "short", 2)]
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public short selbinding;
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[DNAFieldAttribute(18, "char", "_pad3[2]", "System.Char[]", 1)]
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public char[] _pad3 = new System.Char[2];
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[DNAFieldAttribute(19, "ListBase", "bindings", "ListBase", 16)]
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public ListBase bindings;
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public XrActionMapItem() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.name = default;
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this.type = default;
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this._pad = default;
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this.user_paths = default;
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this.op = default;
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this.ptr_op_properties = default;
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this.ptr_op_properties_ptr = default;
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this.op_flag = default;
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this.action_flag = default;
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this.haptic_flag = default;
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this.pose_flag = default;
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this.haptic_name = default;
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this.haptic_duration = default;
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this.haptic_frequency = default;
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this.haptic_amplitude = default;
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this.selbinding = default;
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this._pad3 = default;
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this.bindings = default;
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}
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public XrActionMapItem(
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XrActionMapItem ptr_next,
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XrActionMapItem ptr_prev,
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char[] name,
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char type,
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char[] _pad,
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ListBase user_paths,
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char[] op,
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IDProperty ptr_op_properties,
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PointerRNA ptr_op_properties_ptr,
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short op_flag,
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short action_flag,
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short haptic_flag,
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short pose_flag,
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char[] haptic_name,
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float haptic_duration,
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float haptic_frequency,
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float haptic_amplitude,
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short selbinding,
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char[] _pad3,
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ListBase bindings) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.name = name;
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this.type = type;
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this._pad = _pad;
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this.user_paths = user_paths;
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this.op = op;
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this.ptr_op_properties = ptr_op_properties;
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this.ptr_op_properties_ptr = ptr_op_properties_ptr;
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this.op_flag = op_flag;
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this.action_flag = action_flag;
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this.haptic_flag = haptic_flag;
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this.pose_flag = pose_flag;
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this.haptic_name = haptic_name;
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this.haptic_duration = haptic_duration;
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this.haptic_frequency = haptic_frequency;
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this.haptic_amplitude = haptic_amplitude;
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this.selbinding = selbinding;
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this._pad3 = _pad3;
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this.bindings = bindings;
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}
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}
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}
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