Files
BlenderSharp/BlendFile/DNA/bRotLimitConstraint.cs
2025-02-18 18:16:57 +01:00

64 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(197, "bRotLimitConstraint")]
public struct bRotLimitConstraint {
[DNAFieldAttribute(0, "float", "xmin", "float", 4)]
public float xmin;
[DNAFieldAttribute(1, "float", "xmax", "float", 4)]
public float xmax;
[DNAFieldAttribute(2, "float", "ymin", "float", 4)]
public float ymin;
[DNAFieldAttribute(3, "float", "ymax", "float", 4)]
public float ymax;
[DNAFieldAttribute(4, "float", "zmin", "float", 4)]
public float zmin;
[DNAFieldAttribute(5, "float", "zmax", "float", 4)]
public float zmax;
[DNAFieldAttribute(6, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(7, "short", "flag2", "short", 2)]
public short flag2;
[DNAFieldAttribute(8, "char", "euler_order", "char", 1)]
public char euler_order;
[DNAFieldAttribute(9, "char", "_pad[3]", "System.Char[]", 1)]
public char[] _pad = new System.Char[3];
public bRotLimitConstraint() {
this.xmin = default;
this.xmax = default;
this.ymin = default;
this.ymax = default;
this.zmin = default;
this.zmax = default;
this.flag = default;
this.flag2 = default;
this.euler_order = default;
this._pad = default;
}
public bRotLimitConstraint(float xmin, float xmax, float ymin, float ymax, float zmin, float zmax, short flag, short flag2, char euler_order, char[] _pad) {
this.xmin = xmin;
this.xmax = xmax;
this.ymin = ymin;
this.ymax = ymax;
this.zmin = zmin;
this.zmax = zmax;
this.flag = flag;
this.flag2 = flag2;
this.euler_order = euler_order;
this._pad = _pad;
}
}
}