Files
BlenderSharp/BlendFile/DNA/bShrinkwrapConstraint.cs
2025-02-18 18:16:57 +01:00

64 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(200, "bShrinkwrapConstraint")]
public class bShrinkwrapConstraint {
[DNAFieldAttribute(0, "Object", "*target", "Object", 1160)]
public Object ptr_target;
[DNAFieldAttribute(1, "float", "dist", "float", 4)]
public float dist;
[DNAFieldAttribute(2, "short", "shrinkType", "short", 2)]
public short shrinkType;
[DNAFieldAttribute(3, "char", "projAxis", "char", 1)]
public char projAxis;
[DNAFieldAttribute(4, "char", "projAxisSpace", "char", 1)]
public char projAxisSpace;
[DNAFieldAttribute(5, "float", "projLimit", "float", 4)]
public float projLimit;
[DNAFieldAttribute(6, "char", "shrinkMode", "char", 1)]
public char shrinkMode;
[DNAFieldAttribute(7, "char", "flag", "char", 1)]
public char flag;
[DNAFieldAttribute(8, "char", "trackAxis", "char", 1)]
public char trackAxis;
[DNAFieldAttribute(9, "char", "_pad", "char", 1)]
public char _pad;
public bShrinkwrapConstraint() {
this.ptr_target = default;
this.dist = default;
this.shrinkType = default;
this.projAxis = default;
this.projAxisSpace = default;
this.projLimit = default;
this.shrinkMode = default;
this.flag = default;
this.trackAxis = default;
this._pad = default;
}
public bShrinkwrapConstraint(Object ptr_target, float dist, short shrinkType, char projAxis, char projAxisSpace, float projLimit, char shrinkMode, char flag, char trackAxis, char _pad) {
this.ptr_target = ptr_target;
this.dist = dist;
this.shrinkType = shrinkType;
this.projAxis = projAxis;
this.projAxisSpace = projAxisSpace;
this.projLimit = projLimit;
this.shrinkMode = shrinkMode;
this.flag = flag;
this.trackAxis = trackAxis;
this._pad = _pad;
}
}
}