Files
BlenderSharp/BlendFile/DNA/bSplineIKConstraint.cs
2025-02-18 18:16:57 +01:00

72 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(177, "bSplineIKConstraint")]
public class bSplineIKConstraint {
[DNAFieldAttribute(0, "Object", "*tar", "Object", 1160)]
public Object ptr_tar;
[DNAFieldAttribute(1, "float", "*points", "float", 4)]
public float ptr_points;
[DNAFieldAttribute(2, "short", "numpoints", "short", 2)]
public short numpoints;
[DNAFieldAttribute(3, "short", "chainlen", "short", 2)]
public short chainlen;
[DNAFieldAttribute(4, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(5, "short", "xzScaleMode", "short", 2)]
public short xzScaleMode;
[DNAFieldAttribute(6, "short", "yScaleMode", "short", 2)]
public short yScaleMode;
[DNAFieldAttribute(7, "short", "_pad[3]", "System.Int16[]", 2)]
public short[] _pad = new System.Int16[3];
[DNAFieldAttribute(8, "float", "bulge", "float", 4)]
public float bulge;
[DNAFieldAttribute(9, "float", "bulge_min", "float", 4)]
public float bulge_min;
[DNAFieldAttribute(10, "float", "bulge_max", "float", 4)]
public float bulge_max;
[DNAFieldAttribute(11, "float", "bulge_smooth", "float", 4)]
public float bulge_smooth;
public bSplineIKConstraint() {
this.ptr_tar = default;
this.ptr_points = default;
this.numpoints = default;
this.chainlen = default;
this.flag = default;
this.xzScaleMode = default;
this.yScaleMode = default;
this._pad = default;
this.bulge = default;
this.bulge_min = default;
this.bulge_max = default;
this.bulge_smooth = default;
}
public bSplineIKConstraint(Object ptr_tar, float ptr_points, short numpoints, short chainlen, short flag, short xzScaleMode, short yScaleMode, short[] _pad, float bulge, float bulge_min, float bulge_max, float bulge_smooth) {
this.ptr_tar = ptr_tar;
this.ptr_points = ptr_points;
this.numpoints = numpoints;
this.chainlen = chainlen;
this.flag = flag;
this.xzScaleMode = xzScaleMode;
this.yScaleMode = yScaleMode;
this._pad = _pad;
this.bulge = bulge;
this.bulge_min = bulge_min;
this.bulge_max = bulge_max;
this.bulge_smooth = bulge_smooth;
}
}
}