Files
BlenderSharp/BlendFile/DNA/bUserAssetShelfSettings.cs
2025-02-18 18:16:57 +01:00

40 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1014, "bUserAssetShelfSettings")]
public class bUserAssetShelfSettings {
[DNAFieldAttribute(0, "bUserAssetShelfSettings", "*next", "bUserAssetShelfSettings", 96)]
public bUserAssetShelfSettings ptr_next;
[DNAFieldAttribute(1, "bUserAssetShelfSettings", "*prev", "bUserAssetShelfSettings", 96)]
public bUserAssetShelfSettings ptr_prev;
[DNAFieldAttribute(2, "char", "shelf_idname[64]", "System.Char[]", 1)]
public char[] shelf_idname = new System.Char[64];
[DNAFieldAttribute(3, "ListBase", "enabled_catalog_paths", "ListBase", 16)]
public ListBase enabled_catalog_paths;
public bUserAssetShelfSettings() {
this.ptr_next = default;
this.ptr_prev = default;
this.shelf_idname = default;
this.enabled_catalog_paths = default;
}
public bUserAssetShelfSettings(bUserAssetShelfSettings ptr_next, bUserAssetShelfSettings ptr_prev, char[] shelf_idname, ListBase enabled_catalog_paths) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.shelf_idname = shelf_idname;
this.enabled_catalog_paths = enabled_catalog_paths;
}
}
}