50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
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namespace BlendFile.DNA {
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public class GreasePencilNoiseModifierData {
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public ModifierData modifier;
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public GreasePencilModifierInfluenceData influence;
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public int flag;
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public float factor;
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public float factor_strength;
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public float factor_thickness;
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public float factor_uvs;
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public float noise_scale;
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public float noise_offset;
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public short noise_mode;
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public char[] _pad = new System.Char[2];
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public int step;
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public int seed;
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public object ptr__pad1;
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public GreasePencilNoiseModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, float factor_strength, float factor_thickness, float factor_uvs, float noise_scale, float noise_offset, short noise_mode, char[] _pad, int step, int seed, object ptr__pad1) {
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this.modifier = modifier;
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this.influence = influence;
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this.flag = flag;
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this.factor = factor;
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this.factor_strength = factor_strength;
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this.factor_thickness = factor_thickness;
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this.factor_uvs = factor_uvs;
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this.noise_scale = noise_scale;
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this.noise_offset = noise_offset;
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this.noise_mode = noise_mode;
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this._pad = _pad;
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this.step = step;
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this.seed = seed;
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this.ptr__pad1 = ptr__pad1;
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}
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}
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}
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