Files
BlenderSharp/BlendFile/DNA/GreasePencilOnionSkinningSettings.cs

42 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public struct GreasePencilOnionSkinningSettings {
public float opacity;
public int8_t mode;
public uchar flag;
public uchar filter;
public char[] _pad = new System.Char[1];
public short num_frames_before;
public short num_frames_after;
public float[] color_before = new System.Single[3];
public float[] color_after = new System.Single[3];
public char[] _pad2 = new System.Char[4];
public GreasePencilOnionSkinningSettings(float opacity, int8_t mode, uchar flag, uchar filter, char[] _pad, short num_frames_before, short num_frames_after, float[] color_before, float[] color_after, char[] _pad2) {
this.opacity = opacity;
this.mode = mode;
this.flag = flag;
this.filter = filter;
this._pad = _pad;
this.num_frames_before = num_frames_before;
this.num_frames_after = num_frames_after;
this.color_before = color_before;
this.color_after = color_after;
this._pad2 = _pad2;
}
}
}