48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
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namespace BlendFile.DNA {
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public class TexMapping {
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public float[] loc = new System.Single[3];
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public float[] rot = new System.Single[3];
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public float[] size = new System.Single[3];
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public int flag;
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public char projx;
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public char projy;
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public char projz;
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public char mapping;
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public int type;
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public float[,] mat = new System.Single[4][4];
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public float[] min = new System.Single[3];
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public float[] max = new System.Single[3];
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public Object ptr_ob;
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public TexMapping(float[] loc, float[] rot, float[] size, int flag, char projx, char projy, char projz, char mapping, int type, float[,] mat, float[] min, float[] max, Object ptr_ob) {
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this.loc = loc;
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this.rot = rot;
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this.size = size;
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this.flag = flag;
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this.projx = projx;
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this.projy = projy;
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this.projz = projz;
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this.mapping = mapping;
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this.type = type;
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this.mat = mat;
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this.min = min;
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this.max = max;
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this.ptr_ob = ptr_ob;
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}
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}
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}
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