Files
BlenderSharp/BlendFile/DNA/bGPdata_Runtime.cs

91 lines
3.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public class bGPdata_Runtime {
public object ptr_sbuffer;
public GPUVertBufHandle ptr_sbuffer_position_buf;
public GPUVertBufHandle ptr_sbuffer_color_buf;
public GPUBatchHandle ptr_sbuffer_batch;
public bGPDstroke ptr_sbuffer_gps;
public short playing;
public short matid;
public short sbuffer_sflag;
public char[] _pad1 = new System.Char[2];
public int sbuffer_used;
public int sbuffer_size;
public float[] vert_color_fill = new System.Single[4];
public float fill_opacity_fac;
public float[] arrow_start = new System.Single[8];
public float[] arrow_end = new System.Single[8];
public int arrow_start_style;
public int arrow_end_style;
public int tot_cp_points;
public bGPDcontrolpoint ptr_cp_points;
public Brush ptr_sbuffer_brush;
public GpencilBatchCache ptr_gpencil_cache;
public LineartCache ptr_lineart_cache;
public GPencilUpdateCache ptr_update_cache;
public bGPdata_Runtime(
object ptr_sbuffer,
GPUVertBufHandle ptr_sbuffer_position_buf,
GPUVertBufHandle ptr_sbuffer_color_buf,
GPUBatchHandle ptr_sbuffer_batch,
bGPDstroke ptr_sbuffer_gps,
short playing,
short matid,
short sbuffer_sflag,
char[] _pad1,
int sbuffer_used,
int sbuffer_size,
float[] vert_color_fill,
float fill_opacity_fac,
float[] arrow_start,
float[] arrow_end,
int arrow_start_style,
int arrow_end_style,
int tot_cp_points,
bGPDcontrolpoint ptr_cp_points,
Brush ptr_sbuffer_brush,
GpencilBatchCache ptr_gpencil_cache,
LineartCache ptr_lineart_cache,
GPencilUpdateCache ptr_update_cache) {
this.ptr_sbuffer = ptr_sbuffer;
this.ptr_sbuffer_position_buf = ptr_sbuffer_position_buf;
this.ptr_sbuffer_color_buf = ptr_sbuffer_color_buf;
this.ptr_sbuffer_batch = ptr_sbuffer_batch;
this.ptr_sbuffer_gps = ptr_sbuffer_gps;
this.playing = playing;
this.matid = matid;
this.sbuffer_sflag = sbuffer_sflag;
this._pad1 = _pad1;
this.sbuffer_used = sbuffer_used;
this.sbuffer_size = sbuffer_size;
this.vert_color_fill = vert_color_fill;
this.fill_opacity_fac = fill_opacity_fac;
this.arrow_start = arrow_start;
this.arrow_end = arrow_end;
this.arrow_start_style = arrow_start_style;
this.arrow_end_style = arrow_end_style;
this.tot_cp_points = tot_cp_points;
this.ptr_cp_points = ptr_cp_points;
this.ptr_sbuffer_brush = ptr_sbuffer_brush;
this.ptr_gpencil_cache = ptr_gpencil_cache;
this.ptr_lineart_cache = ptr_lineart_cache;
this.ptr_update_cache = ptr_update_cache;
}
}
}