119 lines
4.7 KiB
C#
119 lines
4.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(79, "FCurve", 116)]
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public class FCurve {
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[DNAFieldAttribute(8, "FCurve", 0, "*next", "FCurve", true, 0)]
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public FCurve next;
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[DNAFieldAttribute(8, "FCurve", 1, "*prev", "FCurve", true, 8)]
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public FCurve prev;
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[DNAFieldAttribute(8, "bActionGroup", 2, "*grp", "bActionGroup", true, 16)]
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public bActionGroup grp;
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[DNAFieldAttribute(8, "ChannelDriver", 3, "*driver", "ChannelDriver", true, 24)]
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public ChannelDriver driver;
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[DNAFieldAttribute(16, "ListBase", 4, "modifiers", "ListBase", false, 32)]
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public ListBase modifiers;
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[DNAFieldAttribute(8, "BezTriple", 5, "*bezt", "BezTriple", true, 48)]
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public BezTriple bezt;
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[DNAFieldAttribute(8, "FPoint", 6, "*fpt", "FPoint", true, 56)]
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public FPoint fpt;
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[DNAFieldAttribute(4, "int", 7, "totvert", "int", false, 64)]
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public int totvert;
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[DNAFieldAttribute(4, "int", 8, "active_keyframe_index", "int", false, 68)]
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public int active_keyframe_index;
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[DNAFieldAttribute(4, "float", 9, "curval", "float", false, 72)]
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public float curval;
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[DNAFieldAttribute(2, "short", 10, "flag", "short", false, 76)]
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public short flag;
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[DNAFieldAttribute(2, "short", 11, "extend", "short", false, 78)]
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public short extend;
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[DNAFieldAttribute(1, "char", 12, "auto_smoothing", "char", false, 80)]
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public char auto_smoothing;
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[DNAFieldAttribute(3, "char", 13, "_pad[3]", "System.Char[]", false, 81)]
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public char[] _pad = new System.Char[3];
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[DNAFieldAttribute(8, "char", 15, "*rna_path", "char", true, 84)]
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public char rna_path;
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[DNAFieldAttribute(4, "int", 16, "color_mode", "int", false, 92)]
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public int color_mode;
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[DNAFieldAttribute(12, "float", 17, "color[3]", "System.Single[]", false, 96)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(4, "float", 18, "prev_norm_factor", "float", false, 108)]
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public float prev_norm_factor;
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[DNAFieldAttribute(4, "float", 19, "prev_offset", "float", false, 112)]
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public float prev_offset;
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public FCurve() {
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this.next = default;
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this.prev = default;
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this.grp = default;
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this.driver = default;
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this.modifiers = default;
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this.bezt = default;
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this.fpt = default;
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this.totvert = default;
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this.active_keyframe_index = default;
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this.curval = default;
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this.flag = default;
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this.extend = default;
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this.auto_smoothing = default;
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this._pad = default;
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this.rna_path = default;
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this.color_mode = default;
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this.color = default;
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this.prev_norm_factor = default;
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this.prev_offset = default;
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}
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public FCurve(
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FCurve next,
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FCurve prev,
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bActionGroup grp,
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ChannelDriver driver,
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ListBase modifiers,
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BezTriple bezt,
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FPoint fpt,
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int totvert,
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int active_keyframe_index,
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float curval,
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short flag,
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short extend,
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char auto_smoothing,
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char[] _pad,
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char rna_path,
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int color_mode,
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float[] color,
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float prev_norm_factor,
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float prev_offset) {
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this.next = next;
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this.prev = prev;
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this.grp = grp;
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this.driver = driver;
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this.modifiers = modifiers;
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this.bezt = bezt;
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this.fpt = fpt;
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this.totvert = totvert;
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this.active_keyframe_index = active_keyframe_index;
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this.curval = curval;
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this.flag = flag;
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this.extend = extend;
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this.auto_smoothing = auto_smoothing;
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this._pad = _pad;
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this.rna_path = rna_path;
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this.color_mode = color_mode;
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this.color = color;
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this.prev_norm_factor = prev_norm_factor;
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this.prev_offset = prev_offset;
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}
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}
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}
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