Files
BlenderSharp/BlendFile/DNA/FileFolderHistory.cs
2025-03-04 18:48:04 +01:00

48 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(942, "FileFolderHistory", 56)]
public class FileFolderHistory {
[DNAFieldAttribute(8, "FileFolderLists", 0, "*next", "FileFolderLists", true, 0)]
public FileFolderLists next;
[DNAFieldAttribute(8, "FileFolderLists", 1, "*prev", "FileFolderLists", true, 8)]
public FileFolderLists prev;
[DNAFieldAttribute(1, "char", 2, "browse_mode", "char", false, 16)]
public char browse_mode;
[DNAFieldAttribute(7, "char", 3, "_pad[7]", "System.Char[]", false, 17)]
public char[] _pad = new System.Char[7];
[DNAFieldAttribute(16, "ListBase", 4, "folders_prev", "ListBase", false, 24)]
public ListBase folders_prev;
[DNAFieldAttribute(16, "ListBase", 5, "folders_next", "ListBase", false, 40)]
public ListBase folders_next;
public FileFolderHistory() {
this.next = default;
this.prev = default;
this.browse_mode = default;
this._pad = default;
this.folders_prev = default;
this.folders_next = default;
}
public FileFolderHistory(FileFolderLists next, FileFolderLists prev, char browse_mode, char[] _pad, ListBase folders_prev, ListBase folders_next) {
this.next = next;
this.prev = prev;
this.browse_mode = browse_mode;
this._pad = _pad;
this.folders_prev = folders_prev;
this.folders_next = folders_next;
}
}
}