60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(522, "MeshToVolumeModifierData", 160)]
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public class MeshToVolumeModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
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public Object @object;
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[DNAFieldAttribute(4, "int", 2, "resolution_mode", "int", false, 128)]
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public int resolution_mode;
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[DNAFieldAttribute(4, "float", 3, "voxel_size", "float", false, 132)]
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public float voxel_size;
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[DNAFieldAttribute(4, "int", 4, "voxel_amount", "int", false, 136)]
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public int voxel_amount;
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[DNAFieldAttribute(4, "float", 5, "interior_band_width", "float", false, 140)]
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public float interior_band_width;
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[DNAFieldAttribute(4, "float", 6, "density", "float", false, 144)]
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public float density;
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[DNAFieldAttribute(4, "char", 7, "_pad2[4]", "System.Char[]", false, 148)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(8, "void", 8, "*_pad3", "void", true, 152)]
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public object _pad3;
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public MeshToVolumeModifierData() {
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this.modifier = default;
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this.@object = default;
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this.resolution_mode = default;
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this.voxel_size = default;
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this.voxel_amount = default;
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this.interior_band_width = default;
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this.density = default;
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this._pad2 = default;
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this._pad3 = default;
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}
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public MeshToVolumeModifierData(ModifierData modifier, Object @object, int resolution_mode, float voxel_size, int voxel_amount, float interior_band_width, float density, char[] _pad2, object _pad3) {
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this.modifier = modifier;
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this.@object = @object;
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this.resolution_mode = resolution_mode;
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this.voxel_size = voxel_size;
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this.voxel_amount = voxel_amount;
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this.interior_band_width = interior_band_width;
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this.density = density;
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this._pad2 = _pad2;
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this._pad3 = _pad3;
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}
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}
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}
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