Files
BlenderSharp/BlendFile/DNA/ParticleSystemModifierData.cs
2025-03-04 18:48:04 +01:00

64 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(477, "ParticleSystemModifierData", 168)]
public class ParticleSystemModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "ParticleSystem", 1, "*psys", "ParticleSystem", true, 120)]
public ParticleSystem psys;
[DNAFieldAttribute(8, "Mesh", 2, "*mesh_final", "Mesh", true, 128)]
public Mesh mesh_final;
[DNAFieldAttribute(8, "Mesh", 3, "*mesh_original", "Mesh", true, 136)]
public Mesh mesh_original;
[DNAFieldAttribute(4, "int", 4, "totdmvert", "int", false, 144)]
public int totdmvert;
[DNAFieldAttribute(4, "int", 5, "totdmedge", "int", false, 148)]
public int totdmedge;
[DNAFieldAttribute(4, "int", 6, "totdmface", "int", false, 152)]
public int totdmface;
[DNAFieldAttribute(2, "short", 7, "flag", "short", false, 156)]
public short flag;
[DNAFieldAttribute(2, "char", 8, "_pad[2]", "System.Char[]", false, 158)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(8, "void", 9, "*_pad1", "void", true, 160)]
public object _pad1;
public ParticleSystemModifierData() {
this.modifier = default;
this.psys = default;
this.mesh_final = default;
this.mesh_original = default;
this.totdmvert = default;
this.totdmedge = default;
this.totdmface = default;
this.flag = default;
this._pad = default;
this._pad1 = default;
}
public ParticleSystemModifierData(ModifierData modifier, ParticleSystem psys, Mesh mesh_final, Mesh mesh_original, int totdmvert, int totdmedge, int totdmface, short flag, char[] _pad, object _pad1) {
this.modifier = modifier;
this.psys = psys;
this.mesh_final = mesh_final;
this.mesh_original = mesh_original;
this.totdmvert = totdmvert;
this.totdmedge = totdmedge;
this.totdmface = totdmface;
this.flag = flag;
this._pad = _pad;
this._pad1 = _pad1;
}
}
}