72 lines
2.9 KiB
C#
72 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(488, "ScrewModifierData", 168)]
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public class ScrewModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*ob_axis", "Object", true, 120)]
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public Object ob_axis;
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[DNAFieldAttribute(4, "int", 2, "steps", "int", false, 128)]
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public int steps;
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[DNAFieldAttribute(4, "int", 3, "render_steps", "int", false, 132)]
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public int render_steps;
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[DNAFieldAttribute(4, "int", 4, "iter", "int", false, 136)]
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public int iter;
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[DNAFieldAttribute(4, "float", 5, "screw_ofs", "float", false, 140)]
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public float screw_ofs;
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[DNAFieldAttribute(4, "float", 6, "angle", "float", false, 144)]
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public float angle;
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[DNAFieldAttribute(4, "float", 7, "merge_dist", "float", false, 148)]
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public float merge_dist;
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[DNAFieldAttribute(2, "short", 8, "flag", "short", false, 152)]
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public short flag;
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[DNAFieldAttribute(1, "char", 9, "axis", "char", false, 154)]
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public char axis;
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[DNAFieldAttribute(5, "char", 10, "_pad[5]", "System.Char[]", false, 155)]
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public char[] _pad = new System.Char[5];
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[DNAFieldAttribute(8, "void", 11, "*_pad1", "void", true, 160)]
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public object _pad1;
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public ScrewModifierData() {
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this.modifier = default;
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this.ob_axis = default;
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this.steps = default;
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this.render_steps = default;
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this.iter = default;
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this.screw_ofs = default;
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this.angle = default;
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this.merge_dist = default;
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this.flag = default;
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this.axis = default;
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this._pad = default;
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this._pad1 = default;
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}
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public ScrewModifierData(ModifierData modifier, Object ob_axis, int steps, int render_steps, int iter, float screw_ofs, float angle, float merge_dist, short flag, char axis, char[] _pad, object _pad1) {
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this.modifier = modifier;
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this.ob_axis = ob_axis;
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this.steps = steps;
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this.render_steps = render_steps;
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this.iter = iter;
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this.screw_ofs = screw_ofs;
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this.angle = angle;
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this.merge_dist = merge_dist;
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this.flag = flag;
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this.axis = axis;
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this._pad = _pad;
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this._pad1 = _pad1;
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}
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}
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}
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