Files
BlenderSharp/BlendFile/DNA/WeightVGEditModifierData.cs
2025-03-04 18:48:04 +01:00

109 lines
5.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(493, "WeightVGEditModifierData", 440)]
public class WeightVGEditModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", false, 120)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(2, "short", 2, "edit_flags", "short", false, 184)]
public short edit_flags;
[DNAFieldAttribute(2, "short", 3, "falloff_type", "short", false, 186)]
public short falloff_type;
[DNAFieldAttribute(4, "float", 4, "default_weight", "float", false, 188)]
public float default_weight;
[DNAFieldAttribute(8, "CurveMapping", 5, "*cmap_curve", "CurveMapping", true, 192)]
public CurveMapping cmap_curve;
[DNAFieldAttribute(4, "float", 6, "add_threshold", "float", false, 200)]
public float add_threshold;
[DNAFieldAttribute(4, "float", 7, "rem_threshold", "float", false, 204)]
public float rem_threshold;
[DNAFieldAttribute(4, "float", 8, "mask_constant", "float", false, 208)]
public float mask_constant;
[DNAFieldAttribute(64, "char", 9, "mask_defgrp_name[64]", "System.Char[]", false, 212)]
public char[] mask_defgrp_name = new System.Char[64];
[DNAFieldAttribute(4, "int", 10, "mask_tex_use_channel", "int", false, 276)]
public int mask_tex_use_channel;
[DNAFieldAttribute(8, "Tex", 11, "*mask_texture", "Tex", true, 280)]
public Tex mask_texture;
[DNAFieldAttribute(8, "Object", 12, "*mask_tex_map_obj", "Object", true, 288)]
public Object mask_tex_map_obj;
[DNAFieldAttribute(64, "char", 13, "mask_tex_map_bone[64]", "System.Char[]", false, 296)]
public char[] mask_tex_map_bone = new System.Char[64];
[DNAFieldAttribute(4, "int", 14, "mask_tex_mapping", "int", false, 360)]
public int mask_tex_mapping;
[DNAFieldAttribute(68, "char", 15, "mask_tex_uvlayer_name[68]", "System.Char[]", false, 364)]
public char[] mask_tex_uvlayer_name = new System.Char[68];
[DNAFieldAttribute(8, "void", 16, "*_pad1", "void", true, 432)]
public object _pad1;
public WeightVGEditModifierData() {
this.modifier = default;
this.defgrp_name = default;
this.edit_flags = default;
this.falloff_type = default;
this.default_weight = default;
this.cmap_curve = default;
this.add_threshold = default;
this.rem_threshold = default;
this.mask_constant = default;
this.mask_defgrp_name = default;
this.mask_tex_use_channel = default;
this.mask_texture = default;
this.mask_tex_map_obj = default;
this.mask_tex_map_bone = default;
this.mask_tex_mapping = default;
this.mask_tex_uvlayer_name = default;
this._pad1 = default;
}
public WeightVGEditModifierData(
ModifierData modifier,
char[] defgrp_name,
short edit_flags,
short falloff_type,
float default_weight,
CurveMapping cmap_curve,
float add_threshold,
float rem_threshold,
float mask_constant,
char[] mask_defgrp_name,
int mask_tex_use_channel,
Tex mask_texture,
Object mask_tex_map_obj,
char[] mask_tex_map_bone,
int mask_tex_mapping,
char[] mask_tex_uvlayer_name,
object _pad1) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.edit_flags = edit_flags;
this.falloff_type = falloff_type;
this.default_weight = default_weight;
this.cmap_curve = cmap_curve;
this.add_threshold = add_threshold;
this.rem_threshold = rem_threshold;
this.mask_constant = mask_constant;
this.mask_defgrp_name = mask_defgrp_name;
this.mask_tex_use_channel = mask_tex_use_channel;
this.mask_texture = mask_texture;
this.mask_tex_map_obj = mask_tex_map_obj;
this.mask_tex_map_bone = mask_tex_map_bone;
this.mask_tex_mapping = mask_tex_mapping;
this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
this._pad1 = _pad1;
}
}
}