Files
BlenderSharp/BlendFile/DNA/World.cs
2025-03-04 18:48:04 +01:00

219 lines
9.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(349, "World", 400)]
public class World {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)]
public DrawDataList drawdata;
[DNAFieldAttribute(4, "char", 3, "_pad0[4]", "System.Char[]", false, 232)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(2, "short", 4, "texact", "short", false, 236)]
public short texact;
[DNAFieldAttribute(2, "short", 5, "mistype", "short", false, 238)]
public short mistype;
[DNAFieldAttribute(4, "float", 6, "horr", "float", false, 240)]
public float horr;
[DNAFieldAttribute(4, "float", 7, "horg", "float", false, 244)]
public float horg;
[DNAFieldAttribute(4, "float", 8, "horb", "float", false, 248)]
public float horb;
[DNAFieldAttribute(4, "float", 9, "exposure", "float", false, 252)]
public float exposure;
[DNAFieldAttribute(4, "float", 10, "exp", "float", false, 256)]
public float exp;
[DNAFieldAttribute(4, "float", 11, "range", "float", false, 260)]
public float range;
[DNAFieldAttribute(2, "short", 12, "mode", "short", false, 264)]
public short mode;
[DNAFieldAttribute(6, "char", 13, "_pad2[6]", "System.Char[]", false, 266)]
public char[] _pad2 = new System.Char[6];
[DNAFieldAttribute(4, "float", 14, "misi", "float", false, 272)]
public float misi;
[DNAFieldAttribute(4, "float", 15, "miststa", "float", false, 276)]
public float miststa;
[DNAFieldAttribute(4, "float", 16, "mistdist", "float", false, 280)]
public float mistdist;
[DNAFieldAttribute(4, "float", 17, "misthi", "float", false, 284)]
public float misthi;
[DNAFieldAttribute(4, "float", 18, "aodist", "float", false, 288)]
public float aodist;
[DNAFieldAttribute(4, "float", 19, "aoenergy", "float", false, 292)]
public float aoenergy;
[DNAFieldAttribute(2, "short", 20, "flag", "short", false, 296)]
public short flag;
[DNAFieldAttribute(2, "char", 21, "_pad3[2]", "System.Char[]", false, 298)]
public char[] _pad3 = new System.Char[2];
[DNAFieldAttribute(4, "int", 22, "probe_resolution", "int", false, 300)]
public int probe_resolution;
[DNAFieldAttribute(4, "float", 23, "sun_threshold", "float", false, 304)]
public float sun_threshold;
[DNAFieldAttribute(4, "float", 24, "sun_angle", "float", false, 308)]
public float sun_angle;
[DNAFieldAttribute(4, "float", 25, "sun_shadow_maximum_resolution", "float", false, 312)]
public float sun_shadow_maximum_resolution;
[DNAFieldAttribute(4, "float", 26, "sun_shadow_jitter_overblur", "float", false, 316)]
public float sun_shadow_jitter_overblur;
[DNAFieldAttribute(4, "float", 27, "sun_shadow_filter_radius", "float", false, 320)]
public float sun_shadow_filter_radius;
[DNAFieldAttribute(4, "char", 28, "_pad4[4]", "System.Char[]", false, 324)]
public char[] _pad4 = new System.Char[4];
[DNAFieldAttribute(8, "Ipo", 29, "*ipo", "Ipo", true, 328)]
public Ipo ipo;
[DNAFieldAttribute(2, "short", 30, "pr_texture", "short", false, 336)]
public short pr_texture;
[DNAFieldAttribute(2, "short", 31, "use_nodes", "short", false, 338)]
public short use_nodes;
[DNAFieldAttribute(4, "char", 32, "_pad[4]", "System.Char[]", false, 340)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(8, "PreviewImage", 33, "*preview", "PreviewImage", true, 344)]
public PreviewImage preview;
[DNAFieldAttribute(8, "bNodeTree", 34, "*nodetree", "bNodeTree", true, 352)]
public bNodeTree nodetree;
[DNAFieldAttribute(8, "LightgroupMembership", 35, "*lightgroup", "LightgroupMembership", true, 360)]
public LightgroupMembership lightgroup;
[DNAFieldAttribute(8, "void", 36, "*_pad1", "void", true, 368)]
public object _pad1;
[DNAFieldAttribute(16, "ListBase", 37, "gpumaterial", "ListBase", false, 376)]
public ListBase gpumaterial;
[DNAFieldAttribute(8, "uint64_t", 38, "last_update", "uint64_t", false, 392)]
public ulong last_update;
public World() {
this.id = default;
this.adt = default;
this.drawdata = default;
this._pad0 = default;
this.texact = default;
this.mistype = default;
this.horr = default;
this.horg = default;
this.horb = default;
this.exposure = default;
this.exp = default;
this.range = default;
this.mode = default;
this._pad2 = default;
this.misi = default;
this.miststa = default;
this.mistdist = default;
this.misthi = default;
this.aodist = default;
this.aoenergy = default;
this.flag = default;
this._pad3 = default;
this.probe_resolution = default;
this.sun_threshold = default;
this.sun_angle = default;
this.sun_shadow_maximum_resolution = default;
this.sun_shadow_jitter_overblur = default;
this.sun_shadow_filter_radius = default;
this._pad4 = default;
this.ipo = default;
this.pr_texture = default;
this.use_nodes = default;
this._pad = default;
this.preview = default;
this.nodetree = default;
this.lightgroup = default;
this._pad1 = default;
this.gpumaterial = default;
this.last_update = default;
}
public World(
ID id,
AnimData adt,
DrawDataList drawdata,
char[] _pad0,
short texact,
short mistype,
float horr,
float horg,
float horb,
float exposure,
float exp,
float range,
short mode,
char[] _pad2,
float misi,
float miststa,
float mistdist,
float misthi,
float aodist,
float aoenergy,
short flag,
char[] _pad3,
int probe_resolution,
float sun_threshold,
float sun_angle,
float sun_shadow_maximum_resolution,
float sun_shadow_jitter_overblur,
float sun_shadow_filter_radius,
char[] _pad4,
Ipo ipo,
short pr_texture,
short use_nodes,
char[] _pad,
PreviewImage preview,
bNodeTree nodetree,
LightgroupMembership lightgroup,
object _pad1,
ListBase gpumaterial,
ulong last_update) {
this.id = id;
this.adt = adt;
this.drawdata = drawdata;
this._pad0 = _pad0;
this.texact = texact;
this.mistype = mistype;
this.horr = horr;
this.horg = horg;
this.horb = horb;
this.exposure = exposure;
this.exp = exp;
this.range = range;
this.mode = mode;
this._pad2 = _pad2;
this.misi = misi;
this.miststa = miststa;
this.mistdist = mistdist;
this.misthi = misthi;
this.aodist = aodist;
this.aoenergy = aoenergy;
this.flag = flag;
this._pad3 = _pad3;
this.probe_resolution = probe_resolution;
this.sun_threshold = sun_threshold;
this.sun_angle = sun_angle;
this.sun_shadow_maximum_resolution = sun_shadow_maximum_resolution;
this.sun_shadow_jitter_overblur = sun_shadow_jitter_overblur;
this.sun_shadow_filter_radius = sun_shadow_filter_radius;
this._pad4 = _pad4;
this.ipo = ipo;
this.pr_texture = pr_texture;
this.use_nodes = use_nodes;
this._pad = _pad;
this.preview = preview;
this.nodetree = nodetree;
this.lightgroup = lightgroup;
this._pad1 = _pad1;
this.gpumaterial = gpumaterial;
this.last_update = last_update;
}
}
}