Files
BlenderSharp/BlendFile/DNA/bGPDframe.cs
2025-03-04 18:48:04 +01:00

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(265, "bGPDframe", 56)]
public class bGPDframe {
[DNAFieldAttribute(8, "bGPDframe", 0, "*next", "bGPDframe", true, 0)]
public bGPDframe next;
[DNAFieldAttribute(8, "bGPDframe", 1, "*prev", "bGPDframe", true, 8)]
public bGPDframe prev;
[DNAFieldAttribute(16, "ListBase", 2, "strokes", "ListBase", false, 16)]
public ListBase strokes;
[DNAFieldAttribute(4, "int", 3, "framenum", "int", false, 32)]
public int framenum;
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 36)]
public short flag;
[DNAFieldAttribute(2, "short", 5, "key_type", "short", false, 38)]
public short key_type;
[DNAFieldAttribute(16, "bGPDframe_Runtime", 6, "runtime", "bGPDframe_Runtime", false, 40)]
public bGPDframe_Runtime runtime;
public bGPDframe() {
this.next = default;
this.prev = default;
this.strokes = default;
this.framenum = default;
this.flag = default;
this.key_type = default;
this.runtime = default;
}
public bGPDframe(bGPDframe next, bGPDframe prev, ListBase strokes, int framenum, short flag, short key_type, bGPDframe_Runtime runtime) {
this.next = next;
this.prev = prev;
this.strokes = strokes;
this.framenum = framenum;
this.flag = flag;
this.key_type = key_type;
this.runtime = runtime;
}
}
}