Files
BlenderSharp/BlendFile/DNA/bGPdata_Runtime.cs
2025-03-04 18:48:04 +01:00

139 lines
6.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(269, "bGPdata_Runtime", 192)]
public class bGPdata_Runtime {
[DNAFieldAttribute(8, "void", 0, "*sbuffer", "void", true, 0)]
public object sbuffer;
[DNAFieldAttribute(8, "GPUVertBufHandle", 1, "*sbuffer_position_buf", "GPUVertBufHandle", true, 8)]
public GPUVertBufHandle sbuffer_position_buf;
[DNAFieldAttribute(8, "GPUVertBufHandle", 2, "*sbuffer_color_buf", "GPUVertBufHandle", true, 16)]
public GPUVertBufHandle sbuffer_color_buf;
[DNAFieldAttribute(8, "GPUBatchHandle", 3, "*sbuffer_batch", "GPUBatchHandle", true, 24)]
public GPUBatchHandle sbuffer_batch;
[DNAFieldAttribute(8, "bGPDstroke", 4, "*sbuffer_gps", "bGPDstroke", true, 32)]
public bGPDstroke sbuffer_gps;
[DNAFieldAttribute(2, "short", 5, "playing", "short", false, 40)]
public short playing;
[DNAFieldAttribute(2, "short", 6, "matid", "short", false, 42)]
public short matid;
[DNAFieldAttribute(2, "short", 7, "sbuffer_sflag", "short", false, 44)]
public short sbuffer_sflag;
[DNAFieldAttribute(2, "char", 8, "_pad1[2]", "System.Char[]", false, 46)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(4, "int", 9, "sbuffer_used", "int", false, 48)]
public int sbuffer_used;
[DNAFieldAttribute(4, "int", 10, "sbuffer_size", "int", false, 52)]
public int sbuffer_size;
[DNAFieldAttribute(16, "float", 11, "vert_color_fill[4]", "System.Single[]", false, 56)]
public float[] vert_color_fill = new System.Single[4];
[DNAFieldAttribute(4, "float", 12, "fill_opacity_fac", "float", false, 72)]
public float fill_opacity_fac;
[DNAFieldAttribute(32, "float", 13, "arrow_start[8]", "System.Single[]", false, 76)]
public float[] arrow_start = new System.Single[8];
[DNAFieldAttribute(32, "float", 14, "arrow_end[8]", "System.Single[]", false, 108)]
public float[] arrow_end = new System.Single[8];
[DNAFieldAttribute(4, "int", 15, "arrow_start_style", "int", false, 140)]
public int arrow_start_style;
[DNAFieldAttribute(4, "int", 16, "arrow_end_style", "int", false, 144)]
public int arrow_end_style;
[DNAFieldAttribute(4, "int", 17, "tot_cp_points", "int", false, 148)]
public int tot_cp_points;
[DNAFieldAttribute(8, "bGPDcontrolpoint", 18, "*cp_points", "bGPDcontrolpoint", true, 152)]
public bGPDcontrolpoint cp_points;
[DNAFieldAttribute(8, "Brush", 19, "*sbuffer_brush", "Brush", true, 160)]
public Brush sbuffer_brush;
[DNAFieldAttribute(8, "GpencilBatchCache", 20, "*gpencil_cache", "GpencilBatchCache", true, 168)]
public GpencilBatchCache gpencil_cache;
[DNAFieldAttribute(8, "LineartCache", 21, "*lineart_cache", "LineartCache", true, 176)]
public LineartCache lineart_cache;
[DNAFieldAttribute(8, "GPencilUpdateCache", 22, "*update_cache", "GPencilUpdateCache", true, 184)]
public GPencilUpdateCache update_cache;
public bGPdata_Runtime() {
this.sbuffer = default;
this.sbuffer_position_buf = default;
this.sbuffer_color_buf = default;
this.sbuffer_batch = default;
this.sbuffer_gps = default;
this.playing = default;
this.matid = default;
this.sbuffer_sflag = default;
this._pad1 = default;
this.sbuffer_used = default;
this.sbuffer_size = default;
this.vert_color_fill = default;
this.fill_opacity_fac = default;
this.arrow_start = default;
this.arrow_end = default;
this.arrow_start_style = default;
this.arrow_end_style = default;
this.tot_cp_points = default;
this.cp_points = default;
this.sbuffer_brush = default;
this.gpencil_cache = default;
this.lineart_cache = default;
this.update_cache = default;
}
public bGPdata_Runtime(
object sbuffer,
GPUVertBufHandle sbuffer_position_buf,
GPUVertBufHandle sbuffer_color_buf,
GPUBatchHandle sbuffer_batch,
bGPDstroke sbuffer_gps,
short playing,
short matid,
short sbuffer_sflag,
char[] _pad1,
int sbuffer_used,
int sbuffer_size,
float[] vert_color_fill,
float fill_opacity_fac,
float[] arrow_start,
float[] arrow_end,
int arrow_start_style,
int arrow_end_style,
int tot_cp_points,
bGPDcontrolpoint cp_points,
Brush sbuffer_brush,
GpencilBatchCache gpencil_cache,
LineartCache lineart_cache,
GPencilUpdateCache update_cache) {
this.sbuffer = sbuffer;
this.sbuffer_position_buf = sbuffer_position_buf;
this.sbuffer_color_buf = sbuffer_color_buf;
this.sbuffer_batch = sbuffer_batch;
this.sbuffer_gps = sbuffer_gps;
this.playing = playing;
this.matid = matid;
this.sbuffer_sflag = sbuffer_sflag;
this._pad1 = _pad1;
this.sbuffer_used = sbuffer_used;
this.sbuffer_size = sbuffer_size;
this.vert_color_fill = vert_color_fill;
this.fill_opacity_fac = fill_opacity_fac;
this.arrow_start = arrow_start;
this.arrow_end = arrow_end;
this.arrow_start_style = arrow_start_style;
this.arrow_end_style = arrow_end_style;
this.tot_cp_points = tot_cp_points;
this.cp_points = cp_points;
this.sbuffer_brush = sbuffer_brush;
this.gpencil_cache = gpencil_cache;
this.lineart_cache = lineart_cache;
this.update_cache = update_cache;
}
}
}