Files
BlenderSharp/BlendFile/DNA/ArmatureGpencilModifierData.cs
2025-03-04 18:48:04 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(296, "ArmatureGpencilModifierData", 184)]
public class ArmatureGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(2, "short", 1, "deformflag", "short", false, 104)]
public short deformflag;
[DNAFieldAttribute(2, "short", 2, "multi", "short", false, 106)]
public short multi;
[DNAFieldAttribute(4, "int", 3, "_pad", "int", false, 108)]
public int _pad;
[DNAFieldAttribute(8, "Object", 4, "*object", "Object", true, 112)]
public Object @object;
[DNAFieldAttribute(64, "char", 6, "vgname[64]", "System.Char[]", false, 120)]
public char[] vgname = new System.Char[64];
public ArmatureGpencilModifierData() {
this.modifier = default;
this.deformflag = default;
this.multi = default;
this._pad = default;
this.@object = default;
this.vgname = default;
}
public ArmatureGpencilModifierData(GpencilModifierData modifier, short deformflag, short multi, int _pad, Object @object, char[] vgname) {
this.modifier = modifier;
this.deformflag = deformflag;
this.multi = multi;
this._pad = _pad;
this.@object = @object;
this.vgname = vgname;
}
}
}