Files
BlenderSharp/BlendFile/DNA/BPoint.cs
2025-03-04 18:48:04 +01:00

56 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(206, "BPoint", 36)]
public class BPoint {
[DNAFieldAttribute(16, "float", 0, "vec[4]", "System.Single[]", false, 0)]
public float[] vec = new System.Single[4];
[DNAFieldAttribute(4, "float", 1, "alfa", "float", false, 16)]
public float alfa;
[DNAFieldAttribute(4, "float", 2, "weight", "float", false, 20)]
public float weight;
[DNAFieldAttribute(1, "uchar", 3, "f1", "uchar", false, 24)]
public byte f1;
[DNAFieldAttribute(1, "char", 4, "_pad1[1]", "System.Char[]", false, 25)]
public char[] _pad1 = new System.Char[1];
[DNAFieldAttribute(2, "short", 5, "hide", "short", false, 26)]
public short hide;
[DNAFieldAttribute(4, "float", 6, "radius", "float", false, 28)]
public float radius;
[DNAFieldAttribute(4, "char", 7, "_pad[4]", "System.Char[]", false, 32)]
public char[] _pad = new System.Char[4];
public BPoint() {
this.vec = default;
this.alfa = default;
this.weight = default;
this.f1 = default;
this._pad1 = default;
this.hide = default;
this.radius = default;
this._pad = default;
}
public BPoint(float[] vec, float alfa, float weight, byte f1, char[] _pad1, short hide, float radius, char[] _pad) {
this.vec = vec;
this.alfa = alfa;
this.weight = weight;
this.f1 = f1;
this._pad1 = _pad1;
this.hide = hide;
this.radius = radius;
this._pad = _pad;
}
}
}