44 lines
1.9 KiB
C#
44 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(151, "Camera_Runtime", 216)]
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public class Camera_Runtime {
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[DNAFieldAttribute(64, "float", 0, "drw_corners[2][4][2]", "System.Single[,,]", false, 0)]
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public float[,,] drw_corners = new System.Single[2,4,2];
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[DNAFieldAttribute(16, "float", 1, "drw_tria[2][2]", "System.Single[,]", false, 64)]
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public float[,] drw_tria = new System.Single[2,2];
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[DNAFieldAttribute(8, "float", 2, "drw_depth[2]", "System.Single[]", false, 80)]
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public float[] drw_depth = new System.Single[2];
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[DNAFieldAttribute(64, "float", 3, "drw_focusmat[4][4]", "System.Single[,]", false, 88)]
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public float[,] drw_focusmat = new System.Single[4,4];
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[DNAFieldAttribute(64, "float", 4, "drw_normalmat[4][4]", "System.Single[,]", false, 152)]
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public float[,] drw_normalmat = new System.Single[4,4];
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public Camera_Runtime() {
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this.drw_corners = default;
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this.drw_tria = default;
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this.drw_depth = default;
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this.drw_focusmat = default;
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this.drw_normalmat = default;
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}
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public Camera_Runtime(float[,,] drw_corners, float[,] drw_tria, float[] drw_depth, float[,] drw_focusmat, float[,] drw_normalmat) {
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this.drw_corners = drw_corners;
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this.drw_tria = drw_tria;
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this.drw_depth = drw_depth;
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this.drw_focusmat = drw_focusmat;
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this.drw_normalmat = drw_normalmat;
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}
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}
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}
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