164 lines
6.9 KiB
C#
164 lines
6.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(937, "SpaceSeq", 280)]
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public class SpaceSeq {
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[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
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public SpaceLink next;
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[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
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public SpaceLink prev;
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[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
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public ListBase regionbase;
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[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
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public char spacetype;
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[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
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public char link_flag;
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[DNAFieldAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", false, 34)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(152, "View2D", 6, "v2d", "View2D", false, 40)]
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public View2D v2d;
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[DNAFieldAttribute(4, "float", 7, "xof", "float", false, 192)]
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public float xof;
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[DNAFieldAttribute(4, "float", 8, "yof", "float", false, 196)]
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public float yof;
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[DNAFieldAttribute(2, "short", 9, "mainb", "short", false, 200)]
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public short mainb;
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[DNAFieldAttribute(2, "short", 10, "render_size", "short", false, 202)]
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public short render_size;
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[DNAFieldAttribute(2, "short", 11, "chanshown", "short", false, 204)]
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public short chanshown;
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[DNAFieldAttribute(2, "short", 12, "zebra", "short", false, 206)]
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public short zebra;
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[DNAFieldAttribute(4, "int", 13, "flag", "int", false, 208)]
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public int flag;
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[DNAFieldAttribute(4, "float", 14, "zoom", "float", false, 212)]
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public float zoom;
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[DNAFieldAttribute(1, "char", 15, "view", "char", false, 216)]
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public char view;
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[DNAFieldAttribute(1, "char", 16, "overlay_type", "char", false, 217)]
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public char overlay_type;
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[DNAFieldAttribute(1, "char", 17, "draw_flag", "char", false, 218)]
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public char draw_flag;
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[DNAFieldAttribute(1, "char", 18, "gizmo_flag", "char", false, 219)]
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public char gizmo_flag;
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[DNAFieldAttribute(4, "char", 19, "_pad[4]", "System.Char[]", false, 220)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(8, "float", 20, "cursor[2]", "System.Single[]", false, 224)]
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public float[] cursor = new System.Single[2];
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[DNAFieldAttribute(8, "bGPdata", 21, "*gpd", "bGPdata", true, 232)]
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public bGPdata gpd;
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[DNAFieldAttribute(8, "SequencerPreviewOverlay", 22, "preview_overlay", "SequencerPreviewOverlay", false, 240)]
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public SequencerPreviewOverlay preview_overlay;
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[DNAFieldAttribute(8, "SequencerTimelineOverlay", 23, "timeline_overlay", "SequencerTimelineOverlay", false, 248)]
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public SequencerTimelineOverlay timeline_overlay;
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[DNAFieldAttribute(8, "SequencerCacheOverlay", 24, "cache_overlay", "SequencerCacheOverlay", false, 256)]
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public SequencerCacheOverlay cache_overlay;
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[DNAFieldAttribute(1, "char", 25, "multiview_eye", "char", false, 264)]
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public char multiview_eye;
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[DNAFieldAttribute(7, "char", 26, "_pad2[7]", "System.Char[]", false, 265)]
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public char[] _pad2 = new System.Char[7];
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[DNAFieldAttribute(8, "SpaceSeq_Runtime", 27, "*runtime", "SpaceSeq_Runtime", true, 272)]
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public SpaceSeq_Runtime runtime;
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public SpaceSeq() {
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this.next = default;
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this.prev = default;
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this.regionbase = default;
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this.spacetype = default;
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this.link_flag = default;
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this._pad0 = default;
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this.v2d = default;
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this.xof = default;
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this.yof = default;
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this.mainb = default;
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this.render_size = default;
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this.chanshown = default;
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this.zebra = default;
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this.flag = default;
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this.zoom = default;
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this.view = default;
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this.overlay_type = default;
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this.draw_flag = default;
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this.gizmo_flag = default;
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this._pad = default;
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this.cursor = default;
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this.gpd = default;
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this.preview_overlay = default;
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this.timeline_overlay = default;
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this.cache_overlay = default;
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this.multiview_eye = default;
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this._pad2 = default;
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this.runtime = default;
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}
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public SpaceSeq(
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SpaceLink next,
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SpaceLink prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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View2D v2d,
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float xof,
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float yof,
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short mainb,
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short render_size,
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short chanshown,
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short zebra,
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int flag,
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float zoom,
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char view,
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char overlay_type,
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char draw_flag,
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char gizmo_flag,
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char[] _pad,
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float[] cursor,
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bGPdata gpd,
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SequencerPreviewOverlay preview_overlay,
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SequencerTimelineOverlay timeline_overlay,
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SequencerCacheOverlay cache_overlay,
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char multiview_eye,
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char[] _pad2,
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SpaceSeq_Runtime runtime) {
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this.next = next;
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this.prev = prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.v2d = v2d;
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this.xof = xof;
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this.yof = yof;
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this.mainb = mainb;
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this.render_size = render_size;
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this.chanshown = chanshown;
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this.zebra = zebra;
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this.flag = flag;
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this.zoom = zoom;
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this.view = view;
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this.overlay_type = overlay_type;
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this.draw_flag = draw_flag;
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this.gizmo_flag = gizmo_flag;
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this._pad = _pad;
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this.cursor = cursor;
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this.gpd = gpd;
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this.preview_overlay = preview_overlay;
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this.timeline_overlay = timeline_overlay;
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this.cache_overlay = cache_overlay;
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this.multiview_eye = multiview_eye;
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this._pad2 = _pad2;
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this.runtime = runtime;
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}
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}
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}
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