Files
BlenderSharp/BlendFile/DNA/WaveShaderFxData.cs
2025-03-04 18:48:04 +01:00

56 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(925, "WaveShaderFxData", 168)]
public class WaveShaderFxData {
[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(4, "float", 1, "amplitude", "float", false, 104)]
public float amplitude;
[DNAFieldAttribute(4, "float", 2, "period", "float", false, 108)]
public float period;
[DNAFieldAttribute(4, "float", 3, "phase", "float", false, 112)]
public float phase;
[DNAFieldAttribute(4, "int", 4, "orientation", "int", false, 116)]
public int orientation;
[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 120)]
public int flag;
[DNAFieldAttribute(4, "char", 6, "_pad[4]", "System.Char[]", false, 124)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(40, "ShaderFxData_Runtime", 7, "runtime", "ShaderFxData_Runtime", false, 128)]
public ShaderFxData_Runtime runtime;
public WaveShaderFxData() {
this.shaderfx = default;
this.amplitude = default;
this.period = default;
this.phase = default;
this.orientation = default;
this.flag = default;
this._pad = default;
this.runtime = default;
}
public WaveShaderFxData(ShaderFxData shaderfx, float amplitude, float period, float phase, int orientation, int flag, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.amplitude = amplitude;
this.period = period;
this.phase = phase;
this.orientation = orientation;
this.flag = flag;
this._pad = _pad;
this.runtime = runtime;
}
}
}