Files
BlenderSharp/BlendFile/DNA/bObjectSolverConstraint.cs
2025-03-04 18:48:04 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(203, "bObjectSolverConstraint", 152)]
public class bObjectSolverConstraint {
[DNAFieldAttribute(8, "MovieClip", 0, "*clip", "MovieClip", true, 0)]
public MovieClip clip;
[DNAFieldAttribute(4, "int", 1, "flag", "int", false, 8)]
public int flag;
[DNAFieldAttribute(4, "char", 2, "_pad[4]", "System.Char[]", false, 12)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(64, "char", 3, "object[64]", "System.Char[]", false, 16)]
public char[] @object = new System.Char[64];
[DNAFieldAttribute(64, "float", 4, "invmat[4][4]", "System.Single[,]", false, 80)]
public float[,] invmat = new System.Single[4,4];
[DNAFieldAttribute(8, "Object", 5, "*camera", "Object", true, 144)]
public Object camera;
public bObjectSolverConstraint() {
this.clip = default;
this.flag = default;
this._pad = default;
this.@object = default;
this.invmat = default;
this.camera = default;
}
public bObjectSolverConstraint(MovieClip clip, int flag, char[] _pad, char[] @object, float[,] invmat, Object camera) {
this.clip = clip;
this.flag = flag;
this._pad = _pad;
this.@object = @object;
this.invmat = invmat;
this.camera = camera;
}
}
}