68 lines
3.4 KiB
C#
68 lines
3.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(49, "bPoseChannel_Runtime", 168)]
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public class bPoseChannel_Runtime {
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[DNAFieldAttribute(8, "SessionUID", 0, "session_uid", "SessionUID", false, 0)]
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public SessionUID session_uid;
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[DNAFieldAttribute(100, "DualQuat", 1, "deform_dual_quat", "DualQuat", false, 8)]
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public DualQuat deform_dual_quat;
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[DNAFieldAttribute(4, "int", 2, "bbone_segments", "int", false, 108)]
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public int bbone_segments;
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[DNAFieldAttribute(4, "float", 3, "bbone_arc_length_reciprocal", "float", false, 112)]
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public float bbone_arc_length_reciprocal;
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[DNAFieldAttribute(4, "char", 4, "_pad1[4]", "System.Char[]", false, 116)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(8, "Mat4", 5, "*bbone_rest_mats", "Mat4", true, 120)]
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public Mat4 bbone_rest_mats;
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[DNAFieldAttribute(8, "Mat4", 6, "*bbone_pose_mats", "Mat4", true, 128)]
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public Mat4 bbone_pose_mats;
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[DNAFieldAttribute(8, "Mat4", 7, "*bbone_deform_mats", "Mat4", true, 136)]
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public Mat4 bbone_deform_mats;
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[DNAFieldAttribute(8, "DualQuat", 8, "*bbone_dual_quats", "DualQuat", true, 144)]
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public DualQuat bbone_dual_quats;
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[DNAFieldAttribute(8, "bPoseChannel_BBoneSegmentBoundary", 9, "*bbone_segment_boundaries", "bPoseChannel_BBoneSegmentBoundary", true, 152)]
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public bPoseChannel_BBoneSegmentBoundary bbone_segment_boundaries;
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[DNAFieldAttribute(8, "void", 10, "*_pad", "void", true, 160)]
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public object _pad;
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public bPoseChannel_Runtime() {
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this.session_uid = default;
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this.deform_dual_quat = default;
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this.bbone_segments = default;
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this.bbone_arc_length_reciprocal = default;
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this._pad1 = default;
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this.bbone_rest_mats = default;
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this.bbone_pose_mats = default;
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this.bbone_deform_mats = default;
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this.bbone_dual_quats = default;
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this.bbone_segment_boundaries = default;
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this._pad = default;
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}
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public bPoseChannel_Runtime(SessionUID session_uid, DualQuat deform_dual_quat, int bbone_segments, float bbone_arc_length_reciprocal, char[] _pad1, Mat4 bbone_rest_mats, Mat4 bbone_pose_mats, Mat4 bbone_deform_mats, DualQuat bbone_dual_quats, bPoseChannel_BBoneSegmentBoundary bbone_segment_boundaries, object _pad) {
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this.session_uid = session_uid;
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this.deform_dual_quat = deform_dual_quat;
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this.bbone_segments = bbone_segments;
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this.bbone_arc_length_reciprocal = bbone_arc_length_reciprocal;
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this._pad1 = _pad1;
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this.bbone_rest_mats = bbone_rest_mats;
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this.bbone_pose_mats = bbone_pose_mats;
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this.bbone_deform_mats = bbone_deform_mats;
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this.bbone_dual_quats = bbone_dual_quats;
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this.bbone_segment_boundaries = bbone_segment_boundaries;
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this._pad = _pad;
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}
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}
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}
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