Files
BlenderSharp/BlendFile/DNA/ExplodeModifierData.cs

56 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(479, "ExplodeModifierData", 216)]
public class ExplodeModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "int", "*facepa", "int", 8, true, 120)]
public int ptr_facepa;
[DNAFieldAttribute(2, "short", "flag", "short", 2, false, 128)]
public short flag;
[DNAFieldAttribute(3, "short", "vgroup", "short", 2, false, 130)]
public short vgroup;
[DNAFieldAttribute(4, "float", "protect", "float", 4, false, 132)]
public float protect;
[DNAFieldAttribute(5, "char", "uvname[68]", "System.Char[]", 68, false, 136)]
public char[] uvname = new System.Char[68];
[DNAFieldAttribute(6, "char", "_pad1[4]", "System.Char[]", 4, false, 204)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(7, "void", "*_pad2", "void", 8, true, 208)]
public object ptr__pad2;
public ExplodeModifierData() {
this.modifier = default;
this.ptr_facepa = default;
this.flag = default;
this.vgroup = default;
this.protect = default;
this.uvname = default;
this._pad1 = default;
this.ptr__pad2 = default;
}
public ExplodeModifierData(ModifierData modifier, int ptr_facepa, short flag, short vgroup, float protect, char[] uvname, char[] _pad1, object ptr__pad2) {
this.modifier = modifier;
this.ptr_facepa = ptr_facepa;
this.flag = flag;
this.vgroup = vgroup;
this.protect = protect;
this.uvname = uvname;
this._pad1 = _pad1;
this.ptr__pad2 = ptr__pad2;
}
}
}