Files
BlenderSharp/BlendFile/DNA/FreestyleConfig.cs

56 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(252, "FreestyleConfig", 56)]
public struct FreestyleConfig {
[DNAFieldAttribute(0, "ListBase", "modules", "ListBase", 16, false, 0)]
public ListBase modules;
[DNAFieldAttribute(1, "int", "mode", "int", 4, false, 16)]
public int mode;
[DNAFieldAttribute(2, "int", "raycasting_algorithm", "int", 4, false, 20)]
public int raycasting_algorithm;
[DNAFieldAttribute(3, "int", "flags", "int", 4, false, 24)]
public int flags;
[DNAFieldAttribute(4, "float", "sphere_radius", "float", 4, false, 28)]
public float sphere_radius;
[DNAFieldAttribute(5, "float", "dkr_epsilon", "float", 4, false, 32)]
public float dkr_epsilon;
[DNAFieldAttribute(6, "float", "crease_angle", "float", 4, false, 36)]
public float crease_angle;
[DNAFieldAttribute(7, "ListBase", "linesets", "ListBase", 16, false, 40)]
public ListBase linesets;
public FreestyleConfig() {
this.modules = default;
this.mode = default;
this.raycasting_algorithm = default;
this.flags = default;
this.sphere_radius = default;
this.dkr_epsilon = default;
this.crease_angle = default;
this.linesets = default;
}
public FreestyleConfig(ListBase modules, int mode, int raycasting_algorithm, int flags, float sphere_radius, float dkr_epsilon, float crease_angle, ListBase linesets) {
this.modules = modules;
this.mode = mode;
this.raycasting_algorithm = raycasting_algorithm;
this.flags = flags;
this.sphere_radius = sphere_radius;
this.dkr_epsilon = dkr_epsilon;
this.crease_angle = crease_angle;
this.linesets = linesets;
}
}
}