Files
BlenderSharp/BlendFile/DNA/ImageUser.cs

76 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(147, "ImageUser", 40)]
public class ImageUser {
[DNAFieldAttribute(0, "Scene", "*scene", "Scene", 8, true, 0)]
public Scene ptr_scene;
[DNAFieldAttribute(1, "int", "framenr", "int", 4, false, 8)]
public int framenr;
[DNAFieldAttribute(2, "int", "frames", "int", 4, false, 12)]
public int frames;
[DNAFieldAttribute(3, "int", "offset", "int", 4, false, 16)]
public int offset;
[DNAFieldAttribute(4, "int", "sfra", "int", 4, false, 20)]
public int sfra;
[DNAFieldAttribute(5, "char", "cycl", "char", 1, false, 24)]
public char cycl;
[DNAFieldAttribute(6, "char", "multiview_eye", "char", 1, false, 25)]
public char multiview_eye;
[DNAFieldAttribute(7, "short", "pass", "short", 2, false, 26)]
public short pass;
[DNAFieldAttribute(8, "int", "tile", "int", 4, false, 28)]
public int tile;
[DNAFieldAttribute(9, "short", "multi_index", "short", 2, false, 32)]
public short multi_index;
[DNAFieldAttribute(10, "short", "view", "short", 2, false, 34)]
public short view;
[DNAFieldAttribute(11, "short", "layer", "short", 2, false, 36)]
public short layer;
[DNAFieldAttribute(12, "short", "flag", "short", 2, false, 38)]
public short flag;
public ImageUser() {
this.ptr_scene = default;
this.framenr = default;
this.frames = default;
this.offset = default;
this.sfra = default;
this.cycl = default;
this.multiview_eye = default;
this.pass = default;
this.tile = default;
this.multi_index = default;
this.view = default;
this.layer = default;
this.flag = default;
}
public ImageUser(Scene ptr_scene, int framenr, int frames, int offset, int sfra, char cycl, char multiview_eye, short pass, int tile, short multi_index, short view, short layer, short flag) {
this.ptr_scene = ptr_scene;
this.framenr = framenr;
this.frames = frames;
this.offset = offset;
this.sfra = sfra;
this.cycl = cycl;
this.multiview_eye = multiview_eye;
this.pass = pass;
this.tile = tile;
this.multi_index = multi_index;
this.view = view;
this.layer = layer;
this.flag = flag;
}
}
}