Files
BlenderSharp/BlendFile/DNA/Key.cs

84 lines
3.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(212, "Key", 312)]
public class Key {
[DNAFieldAttribute(0, "ID", "id", "ID", 208, false, 0)]
public ID id;
[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true, 208)]
public AnimData ptr_adt;
[DNAFieldAttribute(2, "KeyBlock", "*refkey", "KeyBlock", 8, true, 216)]
public KeyBlock ptr_refkey;
[DNAFieldAttribute(3, "char", "elemstr[32]", "System.Char[]", 32, false, 224)]
public char[] elemstr = new System.Char[32];
[DNAFieldAttribute(4, "int", "elemsize", "int", 4, false, 256)]
public int elemsize;
[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false, 260)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(6, "ListBase", "block", "ListBase", 16, false, 264)]
public ListBase block;
[DNAFieldAttribute(7, "Ipo", "*ipo", "Ipo", 8, true, 280)]
public Ipo ptr_ipo;
[DNAFieldAttribute(8, "ID", "*from", "ID", 8, true, 288)]
public ID ptr_from;
[DNAFieldAttribute(9, "int", "totkey", "int", 4, false, 296)]
public int totkey;
[DNAFieldAttribute(10, "short", "flag", "short", 2, false, 300)]
public short flag;
[DNAFieldAttribute(11, "char", "type", "char", 1, false, 302)]
public char type;
[DNAFieldAttribute(12, "char", "_pad2", "char", 1, false, 303)]
public char _pad2;
[DNAFieldAttribute(13, "float", "ctime", "float", 4, false, 304)]
public float ctime;
[DNAFieldAttribute(14, "int", "uidgen", "int", 4, false, 308)]
public int uidgen;
public Key() {
this.id = default;
this.ptr_adt = default;
this.ptr_refkey = default;
this.elemstr = default;
this.elemsize = default;
this._pad = default;
this.block = default;
this.ptr_ipo = default;
this.ptr_from = default;
this.totkey = default;
this.flag = default;
this.type = default;
this._pad2 = default;
this.ctime = default;
this.uidgen = default;
}
public Key(ID id, AnimData ptr_adt, KeyBlock ptr_refkey, char[] elemstr, int elemsize, char[] _pad, ListBase block, Ipo ptr_ipo, ID ptr_from, int totkey, short flag, char type, char _pad2, float ctime, int uidgen) {
this.id = id;
this.ptr_adt = ptr_adt;
this.ptr_refkey = ptr_refkey;
this.elemstr = elemstr;
this.elemsize = elemsize;
this._pad = _pad;
this.block = block;
this.ptr_ipo = ptr_ipo;
this.ptr_from = ptr_from;
this.totkey = totkey;
this.flag = flag;
this.type = type;
this._pad2 = _pad2;
this.ctime = ctime;
this.uidgen = uidgen;
}
}
}