Files
BlenderSharp/BlendFile/DNA/LineStyleGeometryModifier_2DTransform.cs

60 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(401, "LineStyleGeometryModifier_2DTransform", 128)]
public struct LineStyleGeometryModifier_2DTransform {
[DNAFieldAttribute(0, "LineStyleModifier", "modifier", "LineStyleModifier", 96, false, 0)]
public LineStyleModifier modifier;
[DNAFieldAttribute(1, "int", "pivot", "int", 4, false, 96)]
public int pivot;
[DNAFieldAttribute(2, "float", "scale_x", "float", 4, false, 100)]
public float scale_x;
[DNAFieldAttribute(3, "float", "scale_y", "float", 4, false, 104)]
public float scale_y;
[DNAFieldAttribute(4, "float", "angle", "float", 4, false, 108)]
public float angle;
[DNAFieldAttribute(5, "float", "pivot_u", "float", 4, false, 112)]
public float pivot_u;
[DNAFieldAttribute(6, "float", "pivot_x", "float", 4, false, 116)]
public float pivot_x;
[DNAFieldAttribute(7, "float", "pivot_y", "float", 4, false, 120)]
public float pivot_y;
[DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 4, false, 124)]
public char[] _pad = new System.Char[4];
public LineStyleGeometryModifier_2DTransform() {
this.modifier = default;
this.pivot = default;
this.scale_x = default;
this.scale_y = default;
this.angle = default;
this.pivot_u = default;
this.pivot_x = default;
this.pivot_y = default;
this._pad = default;
}
public LineStyleGeometryModifier_2DTransform(LineStyleModifier modifier, int pivot, float scale_x, float scale_y, float angle, float pivot_u, float pivot_x, float pivot_y, char[] _pad) {
this.modifier = modifier;
this.pivot = pivot;
this.scale_x = scale_x;
this.scale_y = scale_y;
this.angle = angle;
this.pivot_u = pivot_u;
this.pivot_x = pivot_x;
this.pivot_y = pivot_y;
this._pad = _pad;
}
}
}